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This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead. Anyway, some stuff on the map; - Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later. - Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits. - A clue on how to get the Old Sea Chart is not-so-subtly included. The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it. Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
34 lines
1.5 KiB
NASM
34 lines
1.5 KiB
NASM
PokemonMansionB2F_Object:
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db $0D ; border block
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def_warp_events
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warp_event 26, 22, CINNABAR_ISLAND, 1 ; this should not be accessible, only something the player arrives at.
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warp_event 27, 2, CINNABAR_ISLAND, 6
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def_bg_events
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bg_event 23, 0, 14 ; photo
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bg_event 18, 2, 15 ; starter pod
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bg_event 14, 2, 16 ; starter pod
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bg_event 10, 2, 17 ; starter pod
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bg_event 6, 2, 18 ; amber's pod
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bg_event 1, 2, 19 ; mewtwo's pod
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bg_event 12, 6, 20 ; computer 1
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bg_event 14, 6, 21 ; computer 2
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bg_event 16, 6, 22 ; computer 3, missingno
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def_object_events
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object_event 7, 8, SPRITE_POKEDEX, STAY, NONE, 1 ; Book 1
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object_event 26, 6, SPRITE_POKEDEX, STAY, NONE, 2 ; Book 2
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object_event 8, 8, SPRITE_POKE_BALL, STAY, NONE, 3, TM_PSYCHIC_M
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object_event 25, 6, SPRITE_POKE_BALL, STAY, NONE, 4, RARE_CANDY
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object_event 6, 17, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 5 ; person
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object_event 9, 18, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 6 ; person
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object_event 5, 22, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person
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object_event 17, 22, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 8 ; person
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object_event 11, 21, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 9 ; person
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object_event 8, 19, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 10 ; person
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object_event 5, 17, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 11 ; person
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object_event 7, 18, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 12 ; person
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object_event 12, 22, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 13 ; person
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def_warps_to POKEMON_MANSION_B2F |