kep-hack/engine
Martha Schilling 185e598a2e PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
2024-01-03 21:41:24 +00:00
..
battle PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
debug jojobear, our saviour 2024-01-02 11:17:58 +00:00
events New starter pathing, beautify Oak's Lab 2023-12-25 22:15:27 +00:00
gfx Mt Moon Crater improvement (wait, didn't we already have this today?) 2023-12-21 20:04:51 +00:00
items this is a commit. 2023-12-02 16:02:40 +00:00
link Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus DK! Donkey Kong! (Huh!) 2023-12-16 20:38:29 +00:00
movie fixed oak text speed issues 2023-09-23 09:30:27 +10:00
overworld progress is progress 2023-11-28 12:33:01 +00:00
pokemon jojobear, our saviour 2024-01-02 11:17:58 +00:00
slots A few small improvements 2023-04-29 18:10:11 +01:00
battletentdata.asm Koichi unique trainer class! 2023-12-24 22:18:00 +00:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00