kep-hack/engine/battle
Martha Schilling 185e598a2e PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
2024-01-03 21:41:24 +00:00
..
move_effects 1/256 Text and other transparency enhancements 2023-06-12 14:41:13 +01:00
animations.asm PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
battle_transitions.asm
common_text.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
core.asm caught icon + ai gets to land status 2023-11-14 08:17:22 +11:00
decrement_pp.asm
display_effectiveness.asm
draw_hud_pokeball_gfx.asm
effects.asm caught icon + ai gets to land status 2023-11-14 08:17:22 +11:00
end_of_battle.asm
experience.asm ported Red++ levelup code 2023-09-23 09:28:44 +10:00
get_trainer_name.asm
ghost_marowak_anim.asm
init_battle_variables.asm Debug Battle doesn't replace attacks with Pound 2023-04-29 18:51:42 +01:00
link_battle_versus_text.asm
misc.asm
print_type.asm
read_trainer_party.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
safari_zone.asm
save_trainer_name.asm
scale_sprites.asm
scroll_draw_trainer_pic.asm
trainer_ai.asm Port PureRGB AI 2023-09-07 02:14:38 +01:00
unused_stats_functions.asm Port PureRGB AI 2023-09-07 02:14:38 +01:00
wild_encounters.asm Celeste Hill and Brunswick wild encounter glitch fixed 2023-12-25 13:16:44 +00:00