kep-hack/constants
2014-06-14 14:24:35 -07:00
..
connection_constants.asm
credits_constants.asm
evolution_constants.asm
hardware_constants.asm Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
item_constants.asm More misc relabelling 2014-05-21 13:10:07 -04:00
list_constants.asm
map_constants.asm
map_dimensions.asm
misc_constants.asm Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
move_animation_constants.asm Clean up white space 2014-06-09 16:58:02 -04:00
move_constants.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
move_effect_constants.asm Finished documenting/labeling functions in the MoveEffectPointerTable. 2014-05-12 23:22:14 -05:00
music_constants.asm
oam_constants.asm
palette_constants.asm Use more trainer/mon/palette constants 2014-05-16 16:15:59 -04:00
pokedex_constants.asm Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
pokemon_constants.asm Space out monster constants to make gaps clearer. 2014-06-06 22:15:41 -07:00
sprite_constants.asm
starter_mons.asm Use constants for the starter mons 2014-05-21 09:54:33 -04:00
status_constants.asm Use bits for status constants instead of masks. 2014-04-16 13:19:06 -04:00
tilesets.asm
trainer_constants.asm
type_constants.asm
wram_constants.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00