kep-hack/data/maps
Llinos Evans 4de0a13543 So it "works"...
This now, technically, works.

However, the Battle Tent was seemingly made with the assumption trainers are Pokemon, which our hack has moved from. I've made it so it can load it as a trainer battle properly, but you will deathwarp. I need to implement a scripted loss system.
2023-05-13 19:07:16 +01:00
..
headers Battle Tent Port 2023-05-13 02:50:31 +01:00
objects So it "works"... 2023-05-13 19:07:16 +01:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm Cinnabar Volcano floors 2023-04-30 23:42:46 +01:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
hide_show_data.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
map_header_banks.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
map_header_pointers.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
names.asm Brunswick Trail map connections 2023-04-24 10:11:16 +01:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
special_warps.asm Citrine time! 2023-04-11 12:52:53 +01:00
sprite_sets.asm Populate Citrine City 2023-05-12 22:30:51 +01:00
town_map_entries.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
town_map_order.asm Battle Tent Port 2023-05-13 02:50:31 +01:00