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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
15 lines
198 B
NASM
15 lines
198 B
NASM
; different kinds of people events
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ITEM EQU $80
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TRAINER EQU $40
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WALK EQU $FE
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STAY EQU $FF
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DOWN EQU $D0
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UP EQU $D1
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LEFT EQU $D2
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RIGHT EQU $D3
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NONE EQU $FF
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BOULDER_MOVEMENT_BYTE_2 EQU $10
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