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![]() This fixes some of the issues with the current AI system to make them better. In short: - Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example. - Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen - Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective. - Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought - Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered. - General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky. We're almost done. |
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ai_pointers.asm | ||
encounter_types.asm | ||
move_choices.asm | ||
names.asm | ||
parties.asm | ||
pic_pointers_money.asm | ||
rival_parties.asm | ||
scaled_parties.asm | ||
special_moves.asm |