kep-hack/data
Martha Schilling e6763371e4 AI Improvements
This fixes some of the issues with the current AI system to make them better. In short:

- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.

- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen

- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.

- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought

- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.

- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.

We're almost done.
2024-01-05 13:59:27 +00:00
..
battle Alolan Persian & Night Slash fixes 2023-09-22 00:54:43 +01:00
battle_anims PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
credits Improving movesets! (Improvesets?) 2023-12-07 23:10:42 +00:00
events A few things 2023-12-31 12:22:36 +00:00
items Obtainable Safari Balls...? 2023-11-23 22:19:08 +00:00
maps More superb Albatross sprites,,, 2024-01-02 23:15:06 +00:00
moves PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
pokemon Update evos_moves.asm 2023-12-27 23:00:09 +00:00
sgb Mt Moon Crater improvement (wait, didn't we already have this today?) 2023-12-21 20:04:51 +00:00
sprites Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
text A few things 2023-12-31 12:22:36 +00:00
tilesets Oak's Lab improvements 2023-12-26 12:26:16 +00:00
trainers AI Improvements 2024-01-05 13:59:27 +00:00
types Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
wild Merge branch 'PlagueVonKarma:master' into master 2023-12-31 15:48:36 -05:00
growth_rates.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
icon_pointers.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
player_names.asm Changing a default player name for Green 2023-12-26 14:59:02 +00:00
player_names_list.asm Changing a default player name for Green 2023-12-26 14:59:02 +00:00
predef_pointers.asm AI Improvements 2024-01-05 13:59:27 +00:00
text_boxes.asm Item Descriptions! 2023-03-08 03:27:32 +00:00
text_predef_pointers.asm New starter pathing, beautify Oak's Lab 2023-12-25 22:15:27 +00:00
tilemaps.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
yes_no_menu_strings.asm Re-frame Red/Green character options 2023-09-07 21:21:15 +01:00