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	 6c9265f0a2
			
		
	
	
		6c9265f0a2
		
	
	
	
	
		
			
			This was an interesting thought exercise. As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills. I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns. The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though... Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
		
			
				
	
	
		
			81 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			NASM
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			NASM
		
	
	
	
	
	
| _BrunoBeforeBattleText::
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| 	text "I am BRUNO of"
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| 	line "the ELITE FOUR!"
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| 
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| 	para "Through rigorous"
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| 	line "training, people"
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| 	cont "and #MON can"
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| 	cont "become stronger!"
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| 
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| 	para "I've weight"
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| 	line "trained with"
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| 	cont "my #MON!"
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| 
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| 	para "<PLAYER>!"
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| 
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| 	para "We will grind you"
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| 	line "down with our"
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| 	cont "superior power!"
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| 
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| 	para "Hoo hah!"
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| 	done
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| 
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| _BrunoEndBattleText::
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| 	text "Why?"
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| 	line "How could I lose?"
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| 	prompt
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| 
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| _BrunoAfterBattleText::
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| 	text "My job is done!"
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| 	line "Go face your next"
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| 	cont "challenge!"
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| 	done
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| 
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| _BrunoDontRunAwayText::
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| 	text "Someone's voice:"
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| 	line "Don't run away!"
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| 	done
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| 
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| _BrunoRematchText::
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| 	text "I could feel the"
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| 	line "intensity of your"
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| 	cont "battle against" 
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| 	cont "LORELEI, even"
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| 	cont "from here!"
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| 	
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| 	para "Now it's time to"
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| 	line "show you the"
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| 	cont "power of my"
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| 	cont "#MON!"
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| 	
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| 	para "They've been"
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| 	line "training just"
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| 	cont "as hard as"
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| 	cont "yours, surely!"
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| 	
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| 	para "Hoo hah!"
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| 	
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| 	para "Hoo! HAH!!!"
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| 	done
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| 
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| _BrunoRematchEndBattleText::
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| 	text "I have"
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| 	line "regrets!"
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| 	prompt
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| 
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| _BrunoRematchAfterBattleText::
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| 	text "Ugh! No!"
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| 	
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| 	para "So my training is"
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| 	line "still lacking..."
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| 	
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| 	para "...Go."
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| 	
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| 	para "Do not trouble"
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| 	line "yourself on my"
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| 	cont "behalf."
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| 	
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| 	para "Continue to move"
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| 	line "forward!"
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| 	done
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