kep-hack/engine
Llinos Evans ec61a039b8 Battle Tent Port
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks.

Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
2023-05-13 02:50:31 +01:00
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battle Battle Tent Port 2023-05-13 02:50:31 +01:00
debug Battle Tent Port 2023-05-13 02:50:31 +01:00
events Functional Hyper Training! 2023-05-11 20:32:46 +01:00
gfx Okay, NOW it's fixed 2023-05-07 11:01:56 +01:00
items Groundwork for James Bottle Caps 2023-05-11 08:43:19 +01:00
link Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus Battle Tent Port 2023-05-13 02:50:31 +01:00
movie Boy/Girl option 2023-05-13 00:08:39 +01:00
overworld Boy/Girl option 2023-05-13 00:08:39 +01:00
pokemon (mostly) fix the tradeback tutor 2023-05-01 19:39:30 +01:00
slots A few small improvements 2023-04-29 18:10:11 +01:00
battletentdata.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00