kep-hack/engine/battle
Llinos Evans c7510aea57 TECHNOLOGY IS INCREDIBLE!
With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine.

There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes.

If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks.
2023-04-04 20:56:48 +01:00
..
move_effects
animations.asm
battle_transitions.asm
common_text.asm
core.asm
decrement_pp.asm
display_effectiveness.asm
draw_hud_pokeball_gfx.asm
effects.asm
end_of_battle.asm
experience.asm
get_trainer_name.asm
ghost_marowak_anim.asm
init_battle_variables.asm
link_battle_versus_text.asm
misc.asm
print_type.asm
read_trainer_party.asm
safari_zone.asm
save_trainer_name.asm
scale_sprites.asm
scroll_draw_trainer_pic.asm
trainer_ai.asm TECHNOLOGY IS INCREDIBLE! 2023-04-04 20:56:48 +01:00
unused_stats_functions.asm
wild_encounters.asm