kep-hack/engine
Llinos Evans c7510aea57 TECHNOLOGY IS INCREDIBLE!
With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine.

There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes.

If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks.
2023-04-04 20:56:48 +01:00
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battle TECHNOLOGY IS INCREDIBLE! 2023-04-04 20:56:48 +01:00
debug Hisuian Arcanine and Electrode! 2023-04-04 19:58:41 +01:00
events Pikachu/Eevee Mode 2023-03-25 16:02:23 +00:00
gfx Faster health bar 2022-12-08 16:11:29 +00:00
items Up-Grade NPC 2023-03-29 23:47:26 +01:00
link party_struct constants and ExchangeBytes size (#364) 2022-07-04 01:08:17 -04:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus Many, many tweaks (Move Relearner!) 2023-04-02 19:56:44 +01:00
movie fixing a few small bugs 2022-09-28 10:46:42 +01:00
overworld faster spinners 2022-09-29 20:07:43 -06:00
pokemon Many, many tweaks (Move Relearner!) 2023-04-02 19:56:44 +01:00
slots Removing version differences, and adding Mew 2022-09-25 14:03:04 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00