kep-hack/constants
Martha Schilling 185e598a2e PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
2024-01-03 21:41:24 +00:00
..
battle_constants.asm Groundwork for James Bottle Caps 2023-05-11 08:43:19 +01:00
credits_constants.asm Sprites? No, I prefer 7-Up 2023-12-05 17:15:12 +00:00
event_constants.asm Improvements to Chief! 2023-12-30 22:39:09 +00:00
gfx_constants.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
hardware_constants.asm Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
hide_show_constants.asm A few things 2023-12-31 12:22:36 +00:00
icon_constants.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
input_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
item_constants.asm Groundwork 2023-07-12 17:44:25 +01:00
list_constants.asm Fix file modes 2020-11-14 20:52:10 -06:00
map_constants.asm A few things 2023-12-31 12:22:36 +00:00
map_data_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
map_object_constants.asm Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
menu_constants.asm LGPE Beauty Event 2023-06-07 11:17:47 +01:00
misc_constants.asm Text speed options: INSTANT, FAST, MED 2023-07-03 23:50:46 +01:00
move_animation_constants.asm PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
move_constants.asm PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
move_effect_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
music_constants.asm PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
oam_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
palette_constants.asm Custom palette for Game Corner, slight early game rebalance 2023-06-09 14:58:59 +01:00
pokedex_constants.asm DK! Donkey Kong! (Huh!) 2023-12-16 20:38:29 +00:00
pokemon_constants.asm DK! Donkey Kong! (Huh!) 2023-12-16 20:38:29 +00:00
pokemon_data_constants.asm Increased Pokémon storage (12 boxes -> 14 boxes) 2023-06-21 19:42:13 +01:00
script_constants.asm Bug Fixes & Enhancements 2023-09-02 19:33:14 +01:00
serial_constants.asm party_struct constants and ExchangeBytes size (#364) 2022-07-04 01:08:17 -04:00
sprite_constants.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
sprite_data_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
sprite_set_constants.asm Brunswick groundwork, misc. changes 2023-04-27 04:08:27 +01:00
text_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
tileset_constants.asm Seagallop Ferry Port 2023-11-25 19:22:15 +00:00
trainer_constants.asm Koichi unique trainer class! 2023-12-24 22:18:00 +00:00
type_constants.asm Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00