mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 10:23:34 +12:00
![]() Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack: - Struggle (user now shakes before attacking) - Fire Punch (added sound effects) - Ice Punch (added sound effects) - ThunderPunch (added sound effects) - Swords Dance (increased duration by adding an unused subanimation) - Fairy Wind (changed sound effect) - Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards) - Rolling Kick (user now shakes before attacking) - Thrash (user now shakes before attacking) - Iron Head (changed sound effect) - Poison Sting (added new graphic that looks like a needle being fired at the opponent) - Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent) - Pin Missile (added new graphic that looks like a needle being fired at the opponent) - Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water) - Ice Beam (screen briefly brightens when used, added sound effects) - Blizzard (added sound effects) - Aurora Beam (screen briefly brightens when used) - Submission (much more detailed animation that shows the user falling back to the ground after the attack) - Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb) - Growth (increased duration by adding more subanimations) - PoisonPowder (the palettes temporarily darken slightly when used) - Stun Spore (the screen temporarily lights up slightly when used) - Sleep Powder (the screen temporarily lights up slightly when used) - Dragon Rage (increased duration by adding more subanimations) - Rock Throw (changed sound effect slightly) - Agility (user now shakes when used) - Night Shade (the screen inverts colours temporarily when used) - Recover (changed sound effect slightly) - Focus Energy (reused its unused animation) - Egg Bomb and Magnet Bomb (sound effect changed) - Spike Cannon (added new graphic that looks like a needle being fired at the opponent) - Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation) - Kinesis (completely new animation, looks more like a psychic move now) - Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards) - Dream Eater (changed sound effect, now has HP drain animation - Sky Attack (changed sound effect and subanimation) - Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash) - Hyper Fang (the screen flashes for a moment when the attack lands) - Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect) - Fake Tears (completely new animation that involves the user literally shaking and crying) |
||
---|---|---|
.. | ||
battle_constants.asm | ||
credits_constants.asm | ||
event_constants.asm | ||
gfx_constants.asm | ||
hardware_constants.asm | ||
hide_show_constants.asm | ||
icon_constants.asm | ||
input_constants.asm | ||
item_constants.asm | ||
list_constants.asm | ||
map_constants.asm | ||
map_data_constants.asm | ||
map_object_constants.asm | ||
menu_constants.asm | ||
misc_constants.asm | ||
move_animation_constants.asm | ||
move_constants.asm | ||
move_effect_constants.asm | ||
music_constants.asm | ||
oam_constants.asm | ||
palette_constants.asm | ||
pokedex_constants.asm | ||
pokemon_constants.asm | ||
pokemon_data_constants.asm | ||
script_constants.asm | ||
serial_constants.asm | ||
sprite_constants.asm | ||
sprite_data_constants.asm | ||
sprite_set_constants.asm | ||
text_constants.asm | ||
tileset_constants.asm | ||
trainer_constants.asm | ||
type_constants.asm |