kep-hack/data/trainers
Martha Schilling c8f27d8bce More (very small) AI improvements
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer.

- Gave Oak and Chief custom AI found from proto assets (then changed to be less ass)

- Small amount of balancing

- Minor text fixes

- Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
2024-01-06 00:00:18 +00:00
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ai_pointers.asm More (very small) AI improvements 2024-01-06 00:00:18 +00:00
encounter_types.asm Koichi unique trainer class! 2023-12-24 22:18:00 +00:00
move_choices.asm AI Improvements 2024-01-05 13:59:27 +00:00
names.asm Koichi unique trainer class! 2023-12-24 22:18:00 +00:00
parties.asm Mewtwo sprite improvement! 2023-12-31 16:59:29 +00:00
pic_pointers_money.asm Koichi unique trainer class! 2023-12-24 22:18:00 +00:00
rival_parties.asm Postgame boss movesets: Batch 1 2023-12-27 23:31:30 +00:00
scaled_parties.asm Postgame boss movesets: Batch 1 2023-12-27 23:31:30 +00:00
special_moves.asm Improvements to Chief! 2023-12-30 22:39:09 +00:00