mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 10:23:34 +12:00
![]() - Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer. - Gave Oak and Chief custom AI found from proto assets (then changed to be less ass) - Small amount of balancing - Minor text fixes - Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier) |
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.. | ||
battle | ||
battle_anims | ||
credits | ||
events | ||
items | ||
maps | ||
moves | ||
pokemon | ||
sgb | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
growth_rates.asm | ||
icon_pointers.asm | ||
player_names.asm | ||
player_names_list.asm | ||
predef_pointers.asm | ||
text_boxes.asm | ||
text_predef_pointers.asm | ||
tilemaps.asm | ||
yes_no_menu_strings.asm |