kep-hack/engine
2015-07-13 13:35:35 -07:00
..
battle comment slot machine 2015-07-13 13:35:35 -07:00
items
menu comment slot machine 2015-07-13 13:35:35 -07:00
overworld named wram variables 2015-07-12 23:00:48 -07:00
cable_club.asm
clear_save.asm
evolution.asm
evolve_trade.asm
evos_moves.asm Rename/organize part 1 of 4 2015-07-03 14:37:53 -05:00
experience.asm
game_corner_slots.asm
game_corner_slots2.asm
gamefreak.asm Rename/organize part 1 of 4 2015-07-03 14:37:53 -05:00
give_pokemon.asm
hall_of_fame.asm Rename/organize part 1 of 4 2015-07-03 14:37:53 -05:00
hidden_object_functions3.asm
hidden_object_functions7.asm
hidden_object_functions14.asm
hidden_object_functions17.asm Start using text predef macros 2015-07-04 00:47:29 -05:00
hidden_object_functions18.asm
HoF_room_pc.asm
hp_bar.asm
in_game_trades.asm
intro.asm Rename/organize part 1 of 4 2015-07-03 14:37:53 -05:00
joypad.asm rename hJoyHeldLast -> hJoyLast 2015-02-07 11:39:49 -08:00
learn_move.asm
load_pokedex_tiles.asm Rename/organize part 1 of 4 2015-07-03 14:37:53 -05:00
mon_party_sprites.asm
multiply_divide.asm
oak_speech.asm
oak_speech2.asm
oam_dma.asm
palettes.asm Rename/organize part 1 of 4 2015-07-03 14:37:53 -05:00
play_time.asm
pokedex_rating.asm
predefs.asm
predefs7.asm named wram variables 2015-07-12 23:00:48 -07:00
predefs12.asm
predefs17.asm
predefs17_2.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
random.asm Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00
save.asm menu wram variable names 2015-07-13 00:32:03 -07:00
slot_machine.asm comment slot machine 2015-07-13 13:35:35 -07:00
status_ailments.asm
titlescreen.asm
titlescreen2.asm
town_map.asm comment slot machine 2015-07-13 13:35:35 -07:00
trade.asm
trade2.asm
turn_sprite.asm