mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00

In the name of making Pikachu/Eevee mode more accurate to Yellow, the starter trio are being made obtainable. However, I am also improving it in some respects to make it more accurate. In the anime, the Hidden Village is between Cerulean and Vermillion, so Yellow's implementation is inaccurate. It also pushes the Jynx trader out of the house, which is undesirable. Thus, Melanie has been placed in the Day Care to give more reason to go there, as well as make the Day Care look more like the one from FireRed and LeafGreen. In the name of this, a PC has been added as well, allowing for easier utility around the Day Care itself. Bulbasaur is currently allergic to hiding for some reason but we'll figure that out later.
213 lines
2.5 KiB
SYSTEMD
213 lines
2.5 KiB
SYSTEMD
ROM0
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org $0000
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"NULL"
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org $0000
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"rst0"
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org $0008
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"rst8"
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org $0010
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"rst10"
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org $0018
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"rst18"
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org $0020
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"rst20"
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org $0028
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"rst28"
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org $0030
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"rst30"
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org $0038
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"rst38"
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org $0040
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"vblank"
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org $0048
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"lcd"
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org $0050
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"timer"
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org $0058
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"serial"
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org $0060
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"joypad"
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; $0061
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"High Home"
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org $100
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"Header"
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org $150
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"Home"
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ROMX $1
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"bank1"
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ROMX $2
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"Sound Effect Headers 1"
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; "Music Headers 1"
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"Sound Effects 1"
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"Audio Engine 1"
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; "Music 1"
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ROMX $3
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"bank3"
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ROMX $4
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"NPC Sprites 1"
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"Font Graphics"
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"Battle Engine 1"
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ROMX $5
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"NPC Sprites 2"
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"Battle Engine 2"
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ROMX $6
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"Maps 1"
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"Play Time"
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"Maps 2"
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"Doors and Ledges"
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ROMX $7
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"Maps 3"
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"Pokémon Names"
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"Maps 4"
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"Hidden Objects 1"
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ROMX $8
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"Sound Effect Headers 2"
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; "Music Headers 2"
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"Sound Effects 2"
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; "Low Health Alarm (Audio Engine 2)"
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; "Bill's PC"
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; "Audio Engine 2"
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; "Music 2"
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ROMX $9
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"Pics 1"
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"Battle Engine 3"
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ROMX $A
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"Pics 2"
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"Battle Engine 4"
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ROMX $B
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"Pics 3"
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"Battle Engine 5"
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ROMX $C
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"Pics 4"
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"Battle Engine 6"
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ROMX $D
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"Pics 5"
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"Slot Machines"
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ROMX $E
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"Battle Engine 7"
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ROMX $F
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"Battle Core"
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ROMX $10
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"bank10"
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ROMX $11
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"Maps 5"
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"Pokédex Rating"
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"Maps 6"
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"Hidden Objects Core"
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ROMX $12
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"Maps 7"
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"Screen Effects"
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"Maps 8"
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ROMX $13
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"Pics 6"
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"Maps 9"
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"Predefs"
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ROMX $14
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"Maps 10"
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"Battle Engine 8"
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"Hidden Objects 2"
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"Trainer Sight"
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ROMX $15
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"Maps 11"
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"Battle Engine 9"
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"Maps 12"
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ROMX $16
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"Maps 13"
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"Battle Engine 10"
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"Maps 14"
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"Saffron Guards"
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"Diploma"
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ROMX $17
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"Maps 15"
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"Starter Dex"
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"Maps 16"
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"Hidden Objects 3"
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ROMX $18
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"Maps 17"
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"Cinnabar Lab Fossils"
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"Maps 18"
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"Hidden Objects 4"
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ROMX $19
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"Tilesets 1"
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ROMX $1A
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"Battle Engine 11"
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"Tilesets 2"
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ROMX $1B
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"Tilesets 3"
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ROMX $1C
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"bank1C"
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ROMX $1D
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"Maps 19"
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"Itemfinder 1"
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"Maps 20"
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"Vending Machine"
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"Maps 21"
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"Itemfinder 2"
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ROMX $1E
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"bank1E"
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ROMX $1F
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"Sound Effect Headers 3"
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; "Music Headers 3"
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"Sound Effects 3"
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; "Audio Engine 3"
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; "Music 3"
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ROMX $20
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"Text 1"
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ROMX $21
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"Text 2"
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ROMX $22
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"Text 3"
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ROMX $23
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"Text 4"
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ROMX $24
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"Text 5"
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ROMX $25
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"Text 6"
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ROMX $26
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"Text 7"
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ROMX $27
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"Text 8"
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ROMX $28
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"Text 9"
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ROMX $29
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"Text 10"
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ROMX $2A
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"Text 11"
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ROMX $2B
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"Pokédex Text"
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ROMX $2C
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"Move Names"
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ROMX $2D
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"Pics 7"
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ROMX $2E
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"Pics 8"
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ROMX $2F
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"Pics 9"
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WRAM0
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"Audio RAM"
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org $c100
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"Sprite State Data"
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"OAM Buffer"
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"Tilemap"
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"Overworld Map"
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"WRAM"
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"Party Data"
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"Main Data"
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"Current Box Data"
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org $df67
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"Stack"
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VRAM
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"VRAM"
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SRAM $0
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"Sprite Buffers"
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SRAM $1
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"Save Data"
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SRAM $2
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"Saved Boxes 1"
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SRAM $3
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"Saved Boxes 2"
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HRAM
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"OAM DMA"
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"HRAM"
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