This restores the old Egg Ticket functionality, albeit without the funky animation. I renamed the area the Ticket Corner on that account. Lore relating to it has been restored.
I also fixed the fossil items (they're regular items now) and updated the readme.
The Egg Ticket still needs its function to be usable, but is now at least obtainable in some way. This makes Buena's Password much, much more interesting.
Most things are now done. Blockset is presentable, so expansion can be done with time.
Things not done:
- Scarlet/Violet Books (I want to do these like Bill's favourite Pokemon PC from RBY)
- Computer things for a fossil machine (Take from the Oak Lab tileset I sorted in KEP?? Or do what the RoA place does? Both require tileset modifications and map expansion)
- Aerodactyl/Kabutops fossil displays.
Pretty good, huh?
- Lavender Crypt/Haunted house tileset added with custom palette
- Sideways cave added to one of the Nihon tilesets for the sake of quiet cave
- Citrine tiles added to kanto tileset. I forget if I was totally finished with it but it's probably fine
- Added the gate for Route 49 and Old City in preparation for adding it
- Fixed a glitch in Quiet Cave where a PokeFan/Beauty would become Jesus
- Made the exit to Quiet Cave clearer
Kris experiences a microaggression in the gate because it's funny
This replaces the Goldenrod Pokemon Centre with the PCC. Further implementations haven't been made yet, it just exists.
Things to implement:
- Egg Ticket exchange
- GS Ball
- Regional trades
- Unreferenced text
Need to pay a closer look when I have actually got my PC with me...
There's a couple bugs here and there, but it's good enough and I think the bugs are related to how I tested it.
Doesn't use specials because it seems to just cause comical glitches to occur.
The Museum and Ruins of Alph fossil guys will talk differently, implying they're different individuals. The Museum one talks like in HGSS, the RoA one talks like the RBY one and comments on the Unown researcher's lack of care for fossils.
Also reused some PokeCom centre lore.
This means the ROM won't build until Feradactyl and Decilla are implemented. Thanks Misty!
Event will activate on any NPC so long as you do this:
```
faceplayer
opentext
special FossilScientist
waitbutton
closetext
end
```
Worked on the map and added wild data. It's mostly Kanto stuff as it was in FRLG - the Sevii Islands are Kanto after all. Slowking in the water because there's not really anything else and it's kinda neat. Shuckle is in by Misty's suggestion.
Now has wildmons, a map, and a few signs.
It seems the map usually has street stalls, so we would need tiles made for this before the map is in a presentable state. Any ideas?
The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING.
Ground rules;
- All temp maps are 10x10 cave tileset goons with nothing in them
- Connections are NOT done
- Fishgroups and music are likely incorrect and/or unfinished
- No wild data
This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch!
All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going.
Look at how Pokemon sprites are loaded for reference.
- Yanma is no longer available at night on Route 35.
- Ilex Forest has nighttime Kotora and some slight night encounter reshuffles.
- Mt. Mortar is given a slight wallop over the head, levels are dampened down a chunk.
Increased Johto frequency a tad and added some more interesting bits.
I have labelled a bunch of unused trainers and put in some questions/prompts for further improvements
Levels NEED looking at by someone better than me (hi misty how r u)
Toedscool, Toedscruel, Blottle, Pendraken, Kolta, Balumba, Magnetite, Magnezone, and Gavillain.
Balumba has a small chance to hold a Fairy Feather, which makes it vaguely obtainable.
Kolta is now found in the day in the Burned Tower, whereas Houndour is seen at night. Technically balances it, right?
Gavillain is a rare Dark Cave encounter on the Blackthorn side, dragons and all that.
Balumba is a rare encounter in the National Park!
I am really not sure about Tricules and Scizor being here, it's just so early...we can give it a whirl though. The day restriction alone seems to be enough of a balancing measure.
Added Heracross since we want that increased Johto frequency.
This adds the lost RBY trainer classes and a few unused ones. No sprites because I keep messing up the alpha channels among other things. I shall simply ask Martha.
Also spruced up the readme slightly.
Fixes Molambino and Luanbo not evolving properly (oops) and adds Magiprey/Terrados. Since there's no place to put Magiprey in Johto or Kanto, this'll likely be a Nihon exclusive. Got some stuff in mind!
Perhaps a little biased that I'm finishing this one first, but this one's my personal favourite BetaMon.
- Sprite from Pokemon October currently
- Changed the Debug Mode second encounter to a shiny, so easier shiny form testing can be done
This boosts the levels on tons of encounters and distributes more Johto Pokemon (plus newly-added ones). Still a long way to go. More stuff labelled too.