* Two new themes!
- ColdWinter
- CoolCave
(I am terrible with naming my tracks, read the description in the music files for better context)
* Small update to CoolCave
Just pitch shifting the whole thing slightly. I don't know, I just like it better this way.
Still need to set up the events properly. It's gonna take a while and a lot of testing. This makes the Clear Bell unnecessary and makes the Radio Tower director hand over a Master Ball instead.
With new moves comes moveset updates! Not only that, but Pending03's name has been put in: Oniyanma! Here's the rundown on the new moves' distributions:
- Bounce: Politoed, Ribbito, Croakozuna, Marill, Azumarill, Reroad, Mantyke, and Mantine (Level-Up); Igglybuff and Magikarp (Egg Move)
- Bright Moss: Squirtle, Wartortle, Totartle, Paraspor, Paras, Parasect, Oddish, Gloom, and Eucala (Level-Up); Eevee and Omanyte (Egg Move)
- Cross Cutter: Kabuto and Krabby (Egg Move) (Added Cyclorp to Water 3 egg group to accommodate this)
- Megaphone: Lickitung, Lickilicky, Lickilord, Decilla, and Gawarhed (Level-Up); Doduo and Kangaskhan (Egg Move)
- Uproot: Bellsprout, Weepinbell, Burgela, Tangela, Tangrowth, Rhyhorn, Rhydon, Phanpy, Donphan, Bonsly, Sudowoodo, Teddiursa, Ursaring, and Ursaluna (Level-Up); Bulbasaur, Wooper and Swinub (Egg Move)
- Rock Head: Nidoran-M and Phanpy (Egg Move)
- Strong Arm: Geodude, Graveler, Golem, Poliwrath, Machop, Machoke, Machamp, Pinsir, Tricules and Kangaskhan (Level-Up); Tyrogue and Ledyba (Egg Move)
- Uppercut: Heracross (Level-Up); Tyrogue and Ledyba (Egg Move)
- Water Sport: Psyduck, Weirduck, Golduck, Poliwag, Poliwhirl, Seel, Dewgong, Orfry, Goldeen, Seaking, Azurill, Marill, Azumarill, Cheep, and Jabetta (Level-Up); Poliwag, Totodile, and Azurill (Egg Move)
- Wind Ride: Bittybat, Zubat, Golbat, Crobat, Balumba, Hoppip, Skiploom, Jumpluff, Yanma, Yanmega, Oniyanma, Kitsen, Sonegg, Cawcophony, and Trebir (Level-Up); Spearow and Skarmory (Egg Move)
(a few other mons who will be integrated soon will also have these moves!)
NOTE: THIS IS STILL A WIP
- Adds 'EXPANSION PAK' text to the title screen.
- Makes the Ditto on the Game Freak presents screen shiny. This'll act as a neat way for people to tell they've correctly patched the ROM.
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.
I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
I can't believe I made this error. I'm a fool.
Ampharos' Hypnosis learn level has been changed from 58 to 56.
How could I have made this mistake. I hope you forgive me.
- Properly integrates all of the new moves that were left as comments or had placeholder levels in the move lists!
- Fixes the levels and Pokemon available on Route 36, as I may or may not have completely forgotten that the Crystal map layout is different than the HGSS one. lol.
- Adds animations for Fairy Wind and Draining Kiss made by SourApple for the Sour Crystal hack!
- In addition, adds several palettes from Sour Crystal that may be usable later if anyone wants to delve into them.
Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds
Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.
Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong.
Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
This adds the SW97 and Fairy moves to the game. I have yet to do the effects for Coin Hurl, Synchronize, and Water Sport, but they seem relatively simple.
This also adds all the Fairy moves, including Moonblast, Strange Steam, and Play Rough, which become JEP-eligible under the game's criteria.
Animations not included. Sour Crystal may have what we're looking for, though.
After several days of work, it's here!!! The moveset audit is complete, with new movesets for basically every Pokemon! This was a colossal undertaking, but I was more than happy to complete it! Also of note, the evolution move code has been commented out for now, as it completely breaks evolutions.
A rework of the immediately previous rework. Huh.
Changes the Komainu name to Hyoshu, and implements the Yin form too, complete with stats, moves, and a very WIP sprite.
This reworks Shi-Shi into Komainu, a legendary Pokemon more in-touch with the mythology surrounding its design origins. It'll have two forms, centred around the yin/yang, considering its origins. See spreadsheet for more information.
Also rip fly shi-shi
This updates the file structure so the ROM builds properly. It also updates the base stat files of Trustan, Tanobi, and Foxfire (name tbc), and updates Tanobi's name as was meant to be done a while ago.
I've also assigned Luci's music as she describes in her track files.
* First new music batch
First batch of original themes:
- Birdon theme
- WIP Desert type theme
- Funky theme(Maybe)
- Upbeat route theme
- Calm route theme
- TowerThing theme(Navel Rock?)
- South City theme
* Create lavendercrypt.asm
* JEP Themes with finished descriptions
* New Music - Constants
Added the new tracks to audio.asm and music_constants.asm
* And the music pointers(Silly mode)
Okay, now *this* should do the trick!
* AAAAAAAAAA
EEEEEEEEE
Adds the Haunted House with wild data, warps, and most of the house itself done.
Gengar Doll is set to be a boss fight, needs walking sprites among other things.
BG events need a bit more fleshing out.
Needs integration for the loose board mechanic.
Otherwise extremely fleshed-out.