Piloswine and Lapras pending; seem weak.
Octillery story seems to lewd even for a game that has decensored much of the original content.
Rapidash and Tauros entries give credence to featuring them around Ruddy Town with Coatl and Xatu.
Typhlosion entry allows for connections to the mujina (even if not wholly intentional, seemingly), which I quite enjoy. However, the dex entry is unsatisfactory.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
Fixed the build issues caused by Zach's newly pushed sprites having too many colours.
Also, adds my version of the GSC-style Soldier sprite.
Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.
Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
This makes the Vermilion City event where Suicune runs off a lot smoother. It now only activates once, Eusine loads correctly, and all the sounds play without overlap.
Dokuroar, in all of its skeletal glory, has been added to the bottom of Lavender Crypt as a static encounter. It doesn't move when you interact with it, though...at first.
Also, gave Dokuroar a 100% chance to hold a Thick Club (it's MADE of bones, come on), a Snorlax-level catch rate, the Slow EXP group, a decent exp yield, and a very, VERY slight stat update.
Gave Hirsuswine's normal palette a slightly more muted colour, which Piloswine had in GSC.
Hirsuswine's shiny palette is now changed to cobalt blue, to be more similar to Swinub's classic shiny.
* Two new themes!
- ColdWinter
- CoolCave
(I am terrible with naming my tracks, read the description in the music files for better context)
* Small update to CoolCave
Just pitch shifting the whole thing slightly. I don't know, I just like it better this way.
Still need to set up the events properly. It's gonna take a while and a lot of testing. This makes the Clear Bell unnecessary and makes the Radio Tower director hand over a Master Ball instead.