Fixed the build issues caused by Zach's newly pushed sprites having too many colours.
Also, adds my version of the GSC-style Soldier sprite.
Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.
Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
This makes the Vermilion City event where Suicune runs off a lot smoother. It now only activates once, Eusine loads correctly, and all the sounds play without overlap.
Dokuroar, in all of its skeletal glory, has been added to the bottom of Lavender Crypt as a static encounter. It doesn't move when you interact with it, though...at first.
Also, gave Dokuroar a 100% chance to hold a Thick Club (it's MADE of bones, come on), a Snorlax-level catch rate, the Slow EXP group, a decent exp yield, and a very, VERY slight stat update.
Gave Hirsuswine's normal palette a slightly more muted colour, which Piloswine had in GSC.
Hirsuswine's shiny palette is now changed to cobalt blue, to be more similar to Swinub's classic shiny.
* Two new themes!
- ColdWinter
- CoolCave
(I am terrible with naming my tracks, read the description in the music files for better context)
* Small update to CoolCave
Just pitch shifting the whole thing slightly. I don't know, I just like it better this way.
Still need to set up the events properly. It's gonna take a while and a lot of testing. This makes the Clear Bell unnecessary and makes the Radio Tower director hand over a Master Ball instead.
With new moves comes moveset updates! Not only that, but Pending03's name has been put in: Oniyanma! Here's the rundown on the new moves' distributions:
- Bounce: Politoed, Ribbito, Croakozuna, Marill, Azumarill, Reroad, Mantyke, and Mantine (Level-Up); Igglybuff and Magikarp (Egg Move)
- Bright Moss: Squirtle, Wartortle, Totartle, Paraspor, Paras, Parasect, Oddish, Gloom, and Eucala (Level-Up); Eevee and Omanyte (Egg Move)
- Cross Cutter: Kabuto and Krabby (Egg Move) (Added Cyclorp to Water 3 egg group to accommodate this)
- Megaphone: Lickitung, Lickilicky, Lickilord, Decilla, and Gawarhed (Level-Up); Doduo and Kangaskhan (Egg Move)
- Uproot: Bellsprout, Weepinbell, Burgela, Tangela, Tangrowth, Rhyhorn, Rhydon, Phanpy, Donphan, Bonsly, Sudowoodo, Teddiursa, Ursaring, and Ursaluna (Level-Up); Bulbasaur, Wooper and Swinub (Egg Move)
- Rock Head: Nidoran-M and Phanpy (Egg Move)
- Strong Arm: Geodude, Graveler, Golem, Poliwrath, Machop, Machoke, Machamp, Pinsir, Tricules and Kangaskhan (Level-Up); Tyrogue and Ledyba (Egg Move)
- Uppercut: Heracross (Level-Up); Tyrogue and Ledyba (Egg Move)
- Water Sport: Psyduck, Weirduck, Golduck, Poliwag, Poliwhirl, Seel, Dewgong, Orfry, Goldeen, Seaking, Azurill, Marill, Azumarill, Cheep, and Jabetta (Level-Up); Poliwag, Totodile, and Azurill (Egg Move)
- Wind Ride: Bittybat, Zubat, Golbat, Crobat, Balumba, Hoppip, Skiploom, Jumpluff, Yanma, Yanmega, Oniyanma, Kitsen, Sonegg, Cawcophony, and Trebir (Level-Up); Spearow and Skarmory (Egg Move)
(a few other mons who will be integrated soon will also have these moves!)
NOTE: THIS IS STILL A WIP
- Adds 'EXPANSION PAK' text to the title screen.
- Makes the Ditto on the Game Freak presents screen shiny. This'll act as a neat way for people to tell they've correctly patched the ROM.
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.
I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
I can't believe I made this error. I'm a fool.
Ampharos' Hypnosis learn level has been changed from 58 to 56.
How could I have made this mistake. I hope you forgive me.
- Properly integrates all of the new moves that were left as comments or had placeholder levels in the move lists!
- Fixes the levels and Pokemon available on Route 36, as I may or may not have completely forgotten that the Crystal map layout is different than the HGSS one. lol.
- Adds animations for Fairy Wind and Draining Kiss made by SourApple for the Sour Crystal hack!
- In addition, adds several palettes from Sour Crystal that may be usable later if anyone wants to delve into them.
Uppercut reimagines KEP's clusterfuck of an animation, reversing Karate Chop and then reworking the sounds
Coin Hurl works like the Poke Ball toss, and then spits out coins on-hit. Looks sort of like Acid in practice. This was weirdly complicated to implement as I had to disentangle the throw animation from the Poke Ball toss in Game Freak fashion.
Strong Arm does the "metal" starting animation, then does its best Rollout into DynamicPunch impression.
This adds Duplica, Ritchie, and Casey to various Kanto areas, aiming to make the routes a bit more populated. They're also quite strong.
Minor rewrite on Silver's Victory Road quote to legitimise the lack of trainers, just like HGSS.
This adds the SW97 and Fairy moves to the game. I have yet to do the effects for Coin Hurl, Synchronize, and Water Sport, but they seem relatively simple.
This also adds all the Fairy moves, including Moonblast, Strange Steam, and Play Rough, which become JEP-eligible under the game's criteria.
Animations not included. Sour Crystal may have what we're looking for, though.
After several days of work, it's here!!! The moveset audit is complete, with new movesets for basically every Pokemon! This was a colossal undertaking, but I was more than happy to complete it! Also of note, the evolution move code has been commented out for now, as it completely breaks evolutions.