Commit graph

12 commits

Author SHA1 Message Date
Zeta_Null 3949670f4f Begin work on the Kanto Safari Zone.
Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
2024-10-16 14:58:11 -04:00
Llinos Evans 4432dd4d2f Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
2024-08-06 15:30:37 +01:00
Zeta_Null 150708bbd3 Sevii Islands Work 2024-08-01 17:51:41 -04:00
Llinos Evans 13a253073b Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
2024-07-19 11:48:04 +01:00
Llinos Evans bd35a6c862 Cubburn and Palssio families
This adds the Cubburn and Palssio families; Silent Hills can start proper development from here.
2023-11-02 14:37:12 +00:00
Misty Violet 0b9a92c472 Bridge Code 2023-10-23 03:42:22 -04:00
Zeta_Null f7d3f9b08d Instant text speed + Roof colors
Added instant text speed and changed ruins of alph and silent hills's roof palettes
2023-10-20 14:33:35 -04:00
Llinos Evans a8546f60c9 Nihon + Silent Hills Groundwork
Currently doesn't build due to a weird error

```
rgbasm -hL -Q8 -P includes.asm -Weverything -Wnumeric-string=2 -Wtruncation=1  -o data/maps/map_data.o data/maps/map_data.asm
error: data/maps/map_data.asm(3) -> data/maps/maps.asm(544) -> macros/asserts.as
m::assert_table_length(14):
    Expected constant expression: 'NUM_SILENT_HILLS_MAP' is not constant at asse
mbly time
error: data/maps/map_data.asm(3) -> data/maps/maps.asm(544) -> macros/asserts.as
m::assert_table_length(16):
    Assertion failed: MapGroup_SilentHills: expected 0 entries, each 9 bytes
error: Assembly aborted (2 errors)!
make: *** [Makefile:119: data/maps/map_data.o] Error 1
```
2023-10-20 06:23:47 +01:00
Zeta_Null 820c2257bc Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
Zeta_Null 94d9c77070 Expand tilesets from 192 to 255 tiles 2023-09-12 13:59:09 -04:00
Zeta_Null b3a3e27906 Initial giant enby Commit
- Changed name lists
- Made Overworld pink palette into purple palette
- Changed gender selection options
- Added Topaz's graphics (Enby Trainer)
- Changed more or less every gender check in the game to account for enby option
- Changed out Morty's palette on  the trainer card to a more purple one to facilitate Topaz's graphics

KNOWN ISSUES / THINGS TO CHANGE
- Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well)
- Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.
2023-09-11 11:26:46 -04:00
Zeta_Null 2f8a41f833 First Commit
Upload literally everything from the pokecrystal16 expand-move-ID branch
2023-09-10 12:35:35 -04:00