Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.)
Fixed the build issues caused by Zach's newly pushed sprites having too many colours.
Also, adds my version of the GSC-style Soldier sprite.
Also also, gave Dokuroar a slight weight increase to give it a better catch rate for the Heavy Ball.
Also also also, touched up the Dokuroar cutscene a bit (it now shakes the floor with each step, it moves slower, and its walking animation now animates correctly.)
This makes the Vermilion City event where Suicune runs off a lot smoother. It now only activates once, Eusine loads correctly, and all the sounds play without overlap.
Dokuroar, in all of its skeletal glory, has been added to the bottom of Lavender Crypt as a static encounter. It doesn't move when you interact with it, though...at first.
Also, gave Dokuroar a 100% chance to hold a Thick Club (it's MADE of bones, come on), a Snorlax-level catch rate, the Slow EXP group, a decent exp yield, and a very, VERY slight stat update.
Gave Hirsuswine's normal palette a slightly more muted colour, which Piloswine had in GSC.
Hirsuswine's shiny palette is now changed to cobalt blue, to be more similar to Swinub's classic shiny.
* Two new themes!
- ColdWinter
- CoolCave
(I am terrible with naming my tracks, read the description in the music files for better context)
* Small update to CoolCave
Just pitch shifting the whole thing slightly. I don't know, I just like it better this way.
Still need to set up the events properly. It's gonna take a while and a lot of testing. This makes the Clear Bell unnecessary and makes the Radio Tower director hand over a Master Ball instead.
With new moves comes moveset updates! Not only that, but Pending03's name has been put in: Oniyanma! Here's the rundown on the new moves' distributions:
- Bounce: Politoed, Ribbito, Croakozuna, Marill, Azumarill, Reroad, Mantyke, and Mantine (Level-Up); Igglybuff and Magikarp (Egg Move)
- Bright Moss: Squirtle, Wartortle, Totartle, Paraspor, Paras, Parasect, Oddish, Gloom, and Eucala (Level-Up); Eevee and Omanyte (Egg Move)
- Cross Cutter: Kabuto and Krabby (Egg Move) (Added Cyclorp to Water 3 egg group to accommodate this)
- Megaphone: Lickitung, Lickilicky, Lickilord, Decilla, and Gawarhed (Level-Up); Doduo and Kangaskhan (Egg Move)
- Uproot: Bellsprout, Weepinbell, Burgela, Tangela, Tangrowth, Rhyhorn, Rhydon, Phanpy, Donphan, Bonsly, Sudowoodo, Teddiursa, Ursaring, and Ursaluna (Level-Up); Bulbasaur, Wooper and Swinub (Egg Move)
- Rock Head: Nidoran-M and Phanpy (Egg Move)
- Strong Arm: Geodude, Graveler, Golem, Poliwrath, Machop, Machoke, Machamp, Pinsir, Tricules and Kangaskhan (Level-Up); Tyrogue and Ledyba (Egg Move)
- Uppercut: Heracross (Level-Up); Tyrogue and Ledyba (Egg Move)
- Water Sport: Psyduck, Weirduck, Golduck, Poliwag, Poliwhirl, Seel, Dewgong, Orfry, Goldeen, Seaking, Azurill, Marill, Azumarill, Cheep, and Jabetta (Level-Up); Poliwag, Totodile, and Azurill (Egg Move)
- Wind Ride: Bittybat, Zubat, Golbat, Crobat, Balumba, Hoppip, Skiploom, Jumpluff, Yanma, Yanmega, Oniyanma, Kitsen, Sonegg, Cawcophony, and Trebir (Level-Up); Spearow and Skarmory (Egg Move)
(a few other mons who will be integrated soon will also have these moves!)
NOTE: THIS IS STILL A WIP
- Adds 'EXPANSION PAK' text to the title screen.
- Makes the Ditto on the Game Freak presents screen shiny. This'll act as a neat way for people to tell they've correctly patched the ROM.
s/o Crystal Legacy for their DV & Hidden Power display code, which got this off the ground. Credited aptly.
I modified what they had with Stat Exp, but the menu is a little jank and scrolling is buggy. Someone wanna pick that up?
I can't believe I made this error. I'm a fool.
Ampharos' Hypnosis learn level has been changed from 58 to 56.
How could I have made this mistake. I hope you forgive me.