Commit graph

529 commits

Author SHA1 Message Date
Zeta_Null e59cc2b329 Move type_matchups.asm out of Effect Commands bank to fix size issue 2024-12-28 18:24:03 -05:00
Zeta_Null fd7ae97fbd Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-28 16:31:05 -05:00
Zeta_Null b7a9f6569a ABLK files and Steven 2024-12-28 16:30:57 -05:00
LuciShrimp 22e3c21f85
There's a Coral in my Sepia! (#49)
* There's a Coral in my Sepia!

Quick, get it out!

Anyways, here is the new Sepia theme, along with the less new Coral theme, the latter just sat on my drive for a few months. Oh well, it do be like that sometimes :^)

* Music to my cities!

(I hope I did this right)
2024-12-28 13:47:59 +00:00
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
Zeta_Null 4b11121836 image fixes 2024-12-21 18:23:24 -05:00
Zeta_Null 1f43ea285c Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-21 17:57:32 -05:00
Llinos Evans b02dd40973 More sprites and Burned Tower fix
Feraligatr has colour issues pls fix
2024-12-21 22:56:10 +00:00
Zeta_Null eeff49ca07 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-21 17:47:51 -05:00
Zeta_Null 6b06da949a Sunglow Flypoint Setup 2024-12-21 17:47:33 -05:00
Llinos Evans 9c02788f7d post-test fixes
Fixed Cianwood Gym Trainers
Fixed Mt. Mortar Suicune instacrash
2024-12-21 22:31:56 +00:00
Zeta_Null 63558a935f I forgot files. whoops 2024-12-21 16:07:54 -05:00
Zeta_Null 99cf04ebea Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-20 23:52:23 -05:00
Zeta_Null f98a639b52 WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
Llinos Evans 622817ccb9 post-testing fixes
- Fixed Coinpur's classification
- Made rare type-boosting items as valuable as Charcoal with intent to have in marts
- Nerfed Fisher Ralph
2024-12-21 04:39:13 +00:00
Zeta_Null 844aa6d766 Build Bug Fix! Probably. Back up your shit if you've not been getting that bug
Noticed something seemed to be acting up with scan_includes when checking if the bug was present on cygwin, which it was for me, so I went to check to see if there was an update to it for vanilla pokecrystal and YEP

- Updated scan_includes.c to the current version present in pokecrystal, seems to fix bugs preventing some people from building.
2024-12-19 18:45:02 -05:00
Zeta_Null 67790a0e73 Colored Badges 2024-12-19 17:51:57 -05:00
Llinos Evans 1f1f59874e Gates, Marts, and Pokecenters!
Ruddy Town is now populated, and Gates, Marts, and Pokecenters now populate the areas. Nihon is more mapped out!
2024-12-19 21:47:03 +00:00
Zeta_Null 0287e5cae6 Correct kanto badge and leader graphics 2024-12-19 14:42:19 -05:00
Llinos Evans 3854046111 Adding placeholders for kanto leader/trainer gfx
Also added a linebreak to sgb\predef.pal so it stopped fretting

This makes the ROM build (so zeta can live and breath)
2024-12-19 17:38:58 +00:00
Zeta_Null 733f7396cf Rom will not build but kanto badge code 2024-12-13 16:29:33 -05:00
Zeta_Null 2e053211ec ITEMFIX: I hate working with WRAM
CHANGES ARE COMMENTED IN WRAM.ASM, IF ANYTHING BREAKS, CHECK THERE.

Not thoroughly tested but I've yeeted some unused shit in WRAM to be able to fit Misc WRAM 1 back in the right bank.
Side note but according to pret if a ds has a blank space above and below it then it should be unused? May be wise to double check this
2024-12-13 01:00:32 -05:00
Zeta_Null 5e04430263 improved Kanto Safari Zone Collision 2024-12-10 22:12:02 -05:00
Zeta_Null 7efbb642d5 Johto Boy and HP Fix
Mildly scuffed implementation of blue checking your gender to be able to call you Johto Boy/Girl/Kid

Also fixed how fucking slow HP drain is when you have a lot. May require a make tidy to go into effect.
2024-12-10 15:57:25 -05:00
Zeta_Null 28b35d93f8 fixes 2024-12-09 22:42:25 -05:00
Zeta_Null 0d2aa6fb87 Merge branch 'master' of https://github.com/ZetaNull/jep-hack 2024-12-09 22:29:14 -05:00
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00
zuperZACH 16256d1132
Avalop! (#48)
Adds Avalop's sprites, animations, and shiny
2024-11-26 18:02:09 +00:00
Llinos Evans 7bcb1f2e10 minor tweaks 2024-11-24 19:56:45 +00:00
Zeta_Null 5e703191ce More White City Stuff 2024-11-13 13:46:38 -05:00
Zeta_Null 6373ba855f White city 2024-11-12 19:19:22 -05:00
Zeta_Null 53820af8a3 Whoops that flypoint put you in a wall didnt it 2024-11-07 17:01:18 -05:00
Zeta_Null 9a80501cd1 Ruddy Town!
we're probably going to need to split bank 2 eventually I am running out of unreferenced code to comment out lol
2024-11-07 16:55:20 -05:00
Zeta_Null 4aaf325c76 Ruddy map draft. Currently unimplemented. 2024-11-02 13:15:24 -04:00
Zeta_Null 40dc3352b2 More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
Zeta_Null 54905a9be9 SGB Morning Palettes
actual palettes are somewhat unfinished but the general idea is being applied now.

Untouched palettes (aside from whatever color was used for the water) are marked with a # next to them, though the palettes are all tentative.
2024-10-29 21:55:29 -04:00
Zeta_Null d5d8fe40d7 SGB Morning Palette Infrastructure
Does not include proper morning palettes yet, but will be easy to set up.
2024-10-29 19:22:02 -04:00
Zeta_Null 2eec67d7fd idle animation 2024-10-29 18:02:18 -04:00
Zeta_Null b11d2ac627 timing adjustment 2024-10-29 17:53:04 -04:00
Zeta_Null ef35ac92f5 Ajawalcan sprite and animation! 2024-10-29 17:45:23 -04:00
Llinos Evans 6728a22407 Ajawalcan is here! Also, Inoshika buffs.
This adds Ajawalcan's new name, using Mayan grammar and vocabulary resources to produce something truly befitting of the Kukulcan Pokemon. Before, we conflated Aztec and Mayan theology and have now chosen to squarely focus on the Mayan side of things, with Ruddy Ruins scheduled to be based on Chichen Itza.

* Bolles, D. & Bolles, A. (1996). A Grammar of the Yucatecan Mayan Language. Revised ed. Lancaster, California: Labyrinthos Press. ISBN 0-911437-49-5. Available at: http://www.famsi.org/reports/96072/grammar/index.html
* Boot, E. (2009). The Updated Preliminary Classic Maya - English, English - Classic Maya Vocabulary of Hieroglyphic Readings. Updated edition. Mesoweb Resources. Available at: https://www.mesoweb.com/resources/vocabulary/Vocabulary-2009.01.pdf
2024-10-29 20:37:29 +00:00
Zeta_Null 04153676a6 Coral Connection 2024-10-29 15:00:14 -04:00
Llinos Evans d7d348eaca Fix route numbers and add wild data
BWAAAAAH ZETAAAA
2024-10-29 18:42:26 +00:00
Zeta_Null e4a9df2a82 Route 52 tweak to better fit the actual way things are meant to look on the region map 2024-10-29 01:41:19 -04:00
Zeta_Null 0ff271b1c2 meh okay ill just tweak the layout, might as well 2024-10-29 01:25:02 -04:00
Zeta_Null 53fe16d8a9 I need to stop forgetting to include some of the map files lol 2024-10-29 00:59:20 -04:00
Zeta_Null c724dd3977 Route 53; needs refinement and lacks encounter data
Right side of the map is visibly slightly cut off. Whoops. I'll probably adjust it later. Left side is fine, though.
2024-10-29 00:58:15 -04:00
Zeta_Null 1d464d7dd4 I fucking forgot to include route 52's files, whoops
Also comes with the map for route 53, though unimplemented.
2024-10-28 22:24:27 -04:00
Zeta_Null 51db6de795 Vague Johto and Kanto locations on the Nihon map 2024-10-28 15:57:19 -04:00
Zeta_Null cf1489967f Route 52 (Needs encounter data) 2024-10-28 15:32:57 -04:00