jep-hack/data/tilesets
Llinos Evans 093bda0253 Strong Arm, Water Sport, and more HMs.
This adds Rock Climb functionality to Strong Arm and Dive functionality to Water Sport, as discussed in the server. HMs have been added, but we need 16bit Items to add Wind Ride, and I haven't finished their functionality.

The Rock Climb tile is a bit terrible, it's not easy to notice. Maybe change so that it works well with yellow or another colour?

This does not build due to issues with effect_commands.asm, but since Zeta is meant to be working on the mapping and Water Sport anyway, it seems to be up his alley.

I ported over much of the underwater assets Rangi was using as they looked very pretty. I imagine it'll be fun to utilise going forward. May as well, right?

I shall now lay down in a dark room.

Review: c21561ea71 (diff-5508f3b794fc68821ba35e94b6a293b2aaaa16c02a1b34fac70d03fd2f74c4b2R113)
2024-12-28 06:26:01 +00:00
..
aerodactyl_word_room_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
aerodactyl_word_room_collision.asm First Commit 2023-09-10 12:35:35 -04:00
aerodactyl_word_room_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
battle_tower_inside_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
battle_tower_inside_collision.asm First Commit 2023-09-10 12:35:35 -04:00
battle_tower_inside_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
battle_tower_outside_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
battle_tower_outside_collision.asm First Commit 2023-09-10 12:35:35 -04:00
battle_tower_outside_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
beta_word_room_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
beta_word_room_collision.asm First Commit 2023-09-10 12:35:35 -04:00
beta_word_room_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
bluelab_attributes.bin Blue's Lab Groundwork 2024-07-19 23:42:49 +01:00
bluelab_collision.asm Blue's Lab Groundwork 2024-07-19 23:42:49 +01:00
bluelab_metatiles.bin Blue's Lab Groundwork 2024-07-19 23:42:49 +01:00
cave_attributes.bin Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
cave_collision.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
cave_metatiles.bin Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
champions_room_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
champions_room_collision.asm First Commit 2023-09-10 12:35:35 -04:00
champions_room_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
dark_cave_attributes.bin Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
dark_cave_collision.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
dark_cave_metatiles.bin Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
elite_four_room_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
elite_four_room_collision.asm First Commit 2023-09-10 12:35:35 -04:00
elite_four_room_metatiles.bin First Commit 2023-09-10 12:35:35 -04:00
facility_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
facility_collision.asm First Commit 2023-09-10 12:35:35 -04:00
facility_metatiles.bin First Commit 2023-09-10 12:35:35 -04:00
forest_attributes.bin TOTARTLE AND BLASTYKEgit status! (+Viridian Forest & Debug Stuff) 2023-10-25 23:52:47 -04:00
forest_collision.asm TOTARTLE AND BLASTYKEgit status! (+Viridian Forest & Debug Stuff) 2023-10-25 23:52:47 -04:00
forest_kanto_attributes.bin Kanto Safari Zone Maps finished. Also whoops I forgot to include the maps last time 2024-10-17 02:48:50 -04:00
forest_kanto_collision.asm improved Kanto Safari Zone Collision 2024-12-10 22:12:02 -05:00
forest_kanto_metatiles.bin Kanto Safari Zone Maps finished. Also whoops I forgot to include the maps last time 2024-10-17 02:48:50 -04:00
forest_metatiles.bin TOTARTLE AND BLASTYKEgit status! (+Viridian Forest & Debug Stuff) 2023-10-25 23:52:47 -04:00
game_corner_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
game_corner_collision.asm First Commit 2023-09-10 12:35:35 -04:00
game_corner_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
gate_attributes.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
gate_collision.asm WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
gate_metatiles.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
ho_oh_word_room_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
ho_oh_word_room_collision.asm First Commit 2023-09-10 12:35:35 -04:00
ho_oh_word_room_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
house_attributes.bin Summer Beach House (buggy!) 2024-08-04 02:27:27 +01:00
house_collision.asm Summer Beach House (buggy!) 2024-08-04 02:27:27 +01:00
house_metatiles.bin Summer Beach House (buggy!) 2024-08-04 02:27:27 +01:00
ice_path_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
ice_path_collision.asm First Commit 2023-09-10 12:35:35 -04:00
ice_path_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
johto_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
johto_collision.asm First Commit 2023-09-10 12:35:35 -04:00
johto_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
johto_modern_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
johto_modern_collision.asm First Commit 2023-09-10 12:35:35 -04:00
johto_modern_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
kabuto_word_room_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
kabuto_word_room_collision.asm First Commit 2023-09-10 12:35:35 -04:00
kabuto_word_room_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
kanto_attributes.bin Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
kanto_collision.asm Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
kanto_metatiles.bin Strong Arm, Water Sport, and more HMs. 2024-12-28 06:26:01 +00:00
lab_attributes.bin Sepia School 2024-07-23 15:24:55 +01:00
lab_collision.asm Sepia School 2024-07-23 15:24:55 +01:00
lab_metatiles.bin Sepia School 2024-07-23 15:24:55 +01:00
lavendercrypt_attributes.bin Haunted house work 2024-09-14 15:25:17 -04:00
lavendercrypt_collision.asm Haunted house work 2024-09-14 15:25:17 -04:00
lavendercrypt_metatiles.bin Haunted house work 2024-09-14 15:25:17 -04:00
lighthouse_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
lighthouse_collision.asm First Commit 2023-09-10 12:35:35 -04:00
lighthouse_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
lushcave_attributes.bin ITEMFIX: I hate working with WRAM 2024-12-13 01:00:32 -05:00
lushcave_collision.asm ITEMFIX: I hate working with WRAM 2024-12-13 01:00:32 -05:00
lushcave_metatiles.bin ITEMFIX: I hate working with WRAM 2024-12-13 01:00:32 -05:00
mansion_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
mansion_collision.asm First Commit 2023-09-10 12:35:35 -04:00
mansion_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
mart_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
mart_collision.asm First Commit 2023-09-10 12:35:35 -04:00
mart_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
museum_attributes.bin fossil guy adjustments 2024-07-13 18:08:08 -04:00
museum_collision.asm More Pewter Museum stuff 2024-07-13 16:58:26 -04:00
museum_metatiles.bin fossil guy adjustments 2024-07-13 18:08:08 -04:00
nihon01_attributes.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon01_collision.asm WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon01_metatiles.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_birdon_attributes.bin I forgot files. whoops 2024-12-21 16:07:54 -05:00
nihon_birdon_collision.asm WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_birdon_metatiles.bin I forgot files. whoops 2024-12-21 16:07:54 -05:00
nihon_font_attributes.bin Nihon Tilesets 2023-11-02 15:53:47 -04:00
nihon_font_collision.asm Nihon Tilesets 2023-11-02 15:53:47 -04:00
nihon_font_metatiles.bin Nihon Tilesets 2023-11-02 15:53:47 -04:00
nihon_hightech_attributes.bin Route 53; needs refinement and lacks encounter data 2024-10-29 00:58:15 -04:00
nihon_hightech_collision.asm Route 53; needs refinement and lacks encounter data 2024-10-29 00:58:15 -04:00
nihon_hightech_metatiles.bin Route 53; needs refinement and lacks encounter data 2024-10-29 00:58:15 -04:00
nihon_old_attributes.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_old_collision.asm WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_old_metatiles.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_snowy_attributes.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_snowy_collision.asm WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_snowy_metatiles.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_south_attributes.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_south_collision.asm WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_south_metatiles.bin WIP Sunglow City (missing some shit, remind me to get to it later) 2024-12-20 23:52:18 -05:00
nihon_west_attributes.bin some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
nihon_west_collision.asm some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
nihon_west_metatiles.bin some fine-tuning with the nihon maps 2024-10-24 03:02:10 -04:00
nihon_whitecity_attributes.bin More White City Stuff 2024-11-13 13:46:38 -05:00
nihon_whitecity_collision.asm More White City Stuff 2024-11-13 13:46:38 -05:00
nihon_whitecity_metatiles.bin More White City Stuff 2024-11-13 13:46:38 -05:00
nihongate_attributes.bin Hey do you like this new gate. What do you mean it's 3 in the morning. 2024-07-25 02:58:36 -04:00
nihongate_collision.asm Hey do you like this new gate. What do you mean it's 3 in the morning. 2024-07-25 02:58:36 -04:00
nihongate_metatiles.bin Hey do you like this new gate. What do you mean it's 3 in the morning. 2024-07-25 02:58:36 -04:00
nihonmart_attributes.bin More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
nihonmart_collision.asm More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
nihonmart_metatiles.bin More official Nihon mart stuff 2024-10-30 19:07:54 -04:00
omanyte_word_room_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
omanyte_word_room_collision.asm First Commit 2023-09-10 12:35:35 -04:00
omanyte_word_room_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
park_attributes.bin ITEMFIX: I hate working with WRAM 2024-12-13 01:00:32 -05:00
park_collision.asm ITEMFIX: I hate working with WRAM 2024-12-13 01:00:32 -05:00
park_metatiles.bin ITEMFIX: I hate working with WRAM 2024-12-13 01:00:32 -05:00
players_house_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
players_house_collision.asm First Commit 2023-09-10 12:35:35 -04:00
players_house_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
players_room_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
players_room_collision.asm First Commit 2023-09-10 12:35:35 -04:00
players_room_metatiles.bin First Commit 2023-09-10 12:35:35 -04:00
pokecenter_attributes.bin pokecenter tweaks (consistent shadows across regions) 2024-07-17 20:55:16 -04:00
pokecenter_collision.asm pokecenter tweaks (consistent shadows across regions) 2024-07-17 20:55:16 -04:00
pokecenter_metatiles.bin pokecenter tweaks (consistent shadows across regions) 2024-07-17 20:55:16 -04:00
pokecom_center_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
pokecom_center_collision.asm First Commit 2023-09-10 12:35:35 -04:00
pokecom_center_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
port_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
port_collision.asm First Commit 2023-09-10 12:35:35 -04:00
port_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
radio_tower_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
radio_tower_collision.asm First Commit 2023-09-10 12:35:35 -04:00
radio_tower_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
ruins_of_alph_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
ruins_of_alph_collision.asm First Commit 2023-09-10 12:35:35 -04:00
ruins_of_alph_metatiles.bin First Commit 2023-09-10 12:35:35 -04:00
sevii_attributes.bin Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
sevii_collision.asm Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
sevii_metatiles.bin Basic four island stuff. Get to unused routes later 2024-10-15 21:26:07 -04:00
tower_attributes.bin Pokemon Pagoda 2024-07-26 13:17:15 +01:00
tower_collision.asm Haunted House groundwork 2024-08-15 20:49:25 +01:00
tower_metatiles.bin Pokemon Pagoda 2024-07-26 13:17:15 +01:00
traditional_house_attributes.bin OId City 2024-07-22 23:40:53 +01:00
traditional_house_collision.asm OId City 2024-07-22 23:40:53 +01:00
traditional_house_metatiles.bin OId City 2024-07-22 23:40:53 +01:00
train_station_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
train_station_collision.asm First Commit 2023-09-10 12:35:35 -04:00
train_station_metatiles.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
underground_attributes.bin Tiles can have different attributes in different blocks 2023-09-13 12:44:30 -04:00
underground_collision.asm First Commit 2023-09-10 12:35:35 -04:00
underground_metatiles.bin First Commit 2023-09-10 12:35:35 -04:00
unused_johto_collision.asm First Commit 2023-09-10 12:35:35 -04:00
unused_johto_metatiles.bin First Commit 2023-09-10 12:35:35 -04:00