jep-hack/maps/SavoyCityBigHouse2.asm
2024-12-30 16:31:54 +00:00

62 lines
1.7 KiB
NASM

; west-south house
object_const_def
const SAVOYCITYBIGHOUSE2_GRAMPS
const SAVOYCITYBIGHOUSE2_KID
const SAVOYCITYBIGHOUSE2_YOUNGSTER
SavoyCityBigHouse2_MapScripts:
def_scene_scripts
def_callbacks
; Gramps appeals to tradition.
SavoyCityBigHouse2GrampsScript:
jumptextfaceplayer SavoyCityBigHouse2GrampsText
SavoyCityBigHouse2GrampsText:
text "This city used to"
line "be a simple port"
cont "town."
para "During the war,"
line "we grew rapidly."
para "But at what cost?"
done
; N64s are in every regular Nihonian household by the looks of things.
; Maybe this could be made more interesting.
SavoyCityBigHouse2KidScript:
jumptextfaceplayer SavoyCityBigHouse2KidText
SavoyCityBigHouse2KidText:
text "The N64 is so"
line "cool!"
done
SavoyCityBigHouse2YoungsterScript:
jumptextfaceplayer SavoyCityBigHouse2YoungsterText
SavoyCityBigHouse2YoungsterText:
text "SEPIA CITY?"
para "That's yesterday's"
line "biz, bro!" ; purposeful "gender-neutral" bro. change to a 2000s-y, gender neutral reference, if you want, but i had trouble finding one and think this may be more interesting
done
SavoyCityBigHouse2_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 7, SAVOY_CITY, 8
warp_event 5, 7, SAVOY_CITY, 8
def_coord_events
def_bg_events
def_object_events
object_event 7, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2GrampsScript, -1
object_event 2, 5, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2KidScript, -1
object_event 7, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SavoyCityBigHouse2YoungsterScript, -1