mirror of
https://github.com/thornAvery/jep-hack.git
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![]() - Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space. |
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.. | ||
battle | ||
battle_anims | ||
battle_tower | ||
collision | ||
decorations | ||
events | ||
items | ||
maps | ||
moves | ||
phone | ||
pokemon | ||
radio | ||
sprite_anims | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
credits_script.asm | ||
credits_strings.asm | ||
default_options.asm | ||
growth_rates.asm | ||
icon_pointers.asm | ||
mon_menu.asm | ||
party_menu_qualities.asm | ||
player_names.asm | ||
predef_pointers.asm | ||
sgb_ctrl_packets.asm | ||
text_buffers.asm | ||
tilesets.asm |