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![]() This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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.. | ||
battle | ||
battle_anims | ||
battle_tower | ||
collision | ||
decorations | ||
events | ||
items | ||
maps | ||
moves | ||
phone | ||
pokemon | ||
radio | ||
sprite_anims | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
credits_script.asm | ||
credits_strings.asm | ||
default_options.asm | ||
growth_rates.asm | ||
icon_pointers.asm | ||
mon_menu.asm | ||
party_menu_qualities.asm | ||
player_names.asm | ||
predef_pointers.asm | ||
sgb_ctrl_packets.asm | ||
text_buffers.asm | ||
tilesets.asm |