jep-hack/data/maps
Llinos Evans 4432dd4d2f Sevii Region groundwork
This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully!

Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for.

I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe.
2024-08-06 15:30:37 +01:00
..
attributes.asm Summer Beach House (buggy!) 2024-08-04 02:27:27 +01:00
blocks.asm Summer Beach House (buggy!) 2024-08-04 02:27:27 +01:00
environment_colors.asm First Commit 2023-09-10 12:35:35 -04:00
flypoints.asm Sevii Region groundwork 2024-08-06 15:30:37 +01:00
landmarks.asm Sevii Region groundwork 2024-08-06 15:30:37 +01:00
map_data.asm First Commit 2023-09-10 12:35:35 -04:00
maps.asm Summer Beach House (buggy!) 2024-08-04 02:27:27 +01:00
outdoor_sprites.asm Route 50 2024-07-27 11:34:14 +01:00
roofs.asm Sevii Islands Work 2024-08-01 17:51:41 -04:00
scenes.asm Partial Safari Game implementation 2024-07-29 18:42:40 +01:00
scripts.asm Summer Beach House (buggy!) 2024-08-04 02:27:27 +01:00
setup_script_pointers.asm First Commit 2023-09-10 12:35:35 -04:00
setup_scripts.asm First Commit 2023-09-10 12:35:35 -04:00
sgb_roof_pal_inds.asm White city exists now 2024-07-24 17:21:50 -04:00
spawn_points.asm Sevii Region groundwork 2024-08-06 15:30:37 +01:00