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This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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| .. | ||
| attributes.asm | ||
| blocks.asm | ||
| environment_colors.asm | ||
| flypoints.asm | ||
| landmarks.asm | ||
| map_data.asm | ||
| maps.asm | ||
| outdoor_sprites.asm | ||
| roofs.asm | ||
| scenes.asm | ||
| scripts.asm | ||
| setup_script_pointers.asm | ||
| setup_scripts.asm | ||
| sgb_roof_pal_inds.asm | ||
| spawn_points.asm | ||