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This adds some infrastructure for the Safari Game, specifically; - The guards who let you in; the ticket is given and Safari Balls are provided; you also get the leaving early and so on. Bit janky at times. - Infrastructure for the step system, albeit unfinished; the steps aren't initially counted and there's no kicking out process yet. All in all, it's now playable, but the loss conditions are not yet finished. I shall now lay down in a dark room. |
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| .. | ||
| battle | ||
| battle_anims | ||
| battle_tower | ||
| collision | ||
| decorations | ||
| events | ||
| items | ||
| maps | ||
| moves | ||
| phone | ||
| pokemon | ||
| radio | ||
| sprite_anims | ||
| sprites | ||
| text | ||
| tilesets | ||
| trainers | ||
| types | ||
| wild | ||
| credits_script.asm | ||
| credits_strings.asm | ||
| default_options.asm | ||
| growth_rates.asm | ||
| icon_pointers.asm | ||
| mon_menu.asm | ||
| party_menu_qualities.asm | ||
| player_names.asm | ||
| predef_pointers.asm | ||
| sgb_ctrl_packets.asm | ||
| text_buffers.asm | ||
| tilesets.asm | ||