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https://github.com/thornAvery/jep-hack.git
synced 2025-11-10 23:51:03 +13:00
So the scenes are massively unfinished and need some bug fixes, namely; - Make the Silent Hills scene load properly. - Finish the interior scene; have the player walk into the map. - Make the scene loading in the second Blue's Lab room load properly (same issue as Silent Hills) Main issues come from the events not working like RBY: - You cannot be walked directly into a warp! - Coord events don't seem to trigger scenes on their own and I'm just kind of perplexed by it. If anyone more experienced wants to take a stab at it, by all means! This is looking really good! |
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| .. | ||
| battle | ||
| battle_anims | ||
| battle_tower | ||
| collision | ||
| decorations | ||
| events | ||
| items | ||
| maps | ||
| moves | ||
| phone | ||
| pokemon | ||
| radio | ||
| sprite_anims | ||
| sprites | ||
| text | ||
| tilesets | ||
| trainers | ||
| types | ||
| wild | ||
| credits_script.asm | ||
| credits_strings.asm | ||
| default_options.asm | ||
| growth_rates.asm | ||
| icon_pointers.asm | ||
| mon_menu.asm | ||
| party_menu_qualities.asm | ||
| player_names.asm | ||
| predef_pointers.asm | ||
| sgb_ctrl_packets.asm | ||
| text_buffers.asm | ||
| tilesets.asm | ||