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more bug fixes
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@ -24,6 +24,10 @@ May non-multiplayer, non-battle related bugs have been fixed. The aforementioned
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- 2 invisible stars that show on the title screen are cut off; also, the "presents" logo from RG is re-used!
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- 2 invisible stars that show on the title screen are cut off; also, the "presents" logo from RG is re-used!
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- The healing machine animates correctly!
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- The healing machine animates correctly!
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- Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption.
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- Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption.
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- OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption.
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- Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time to load properly.
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- Battle victory music plays at the right time; there were some situations where it would happen when you lost.
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- Music in Oak's Lab is delayed a frame so it always plays with the correct channels; V-Blank could otherwise interrupt it.
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and more!
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and more!
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Credits
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Credits
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@ -780,6 +780,10 @@ FaintEnemyPokemon:
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hlcoord 0, 0
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hlcoord 0, 0
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lb bc, 4, 11
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lb bc, 4, 11
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call ClearScreenArea
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call ClearScreenArea
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call AnyPartyAlive ; this fixes victory music playing at the wrong time ; PvK
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ld a, d
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and a
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push af
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ld a, [wIsInBattle]
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ld a, [wIsInBattle]
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dec a
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dec a
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jr z, .wild_win
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jr z, .wild_win
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@ -798,11 +802,14 @@ FaintEnemyPokemon:
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jr .sfxplayed
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jr .sfxplayed
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.wild_win
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.wild_win
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call EndLowHealthAlarm
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call EndLowHealthAlarm
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pop af
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push af
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ld a, MUSIC_DEFEATED_WILD_MON
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ld a, MUSIC_DEFEATED_WILD_MON
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call PlayBattleVictoryMusic
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call nz, PlayBattleVictoryMusic
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.sfxplayed
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.sfxplayed
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; bug: win sfx is played for wild battles before checking for player mon HP
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; bug: win sfx is played for wild battles before checking for player mon HP
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; this can lead to odd scenarios where both player and enemy faint, as the win sfx plays yet the player never won the battle
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; this can lead to odd scenarios where both player and enemy faint, as the win sfx plays yet the player never won the battle
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; kep fixes this - PvK
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ld hl, wBattleMonHP
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ld hl, wBattleMonHP
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ld a, [hli]
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ld a, [hli]
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or [hl]
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or [hl]
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@ -812,9 +819,7 @@ FaintEnemyPokemon:
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jr nz, .playermonnotfaint ; if so, don't call RemoveFaintedPlayerMon twice
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jr nz, .playermonnotfaint ; if so, don't call RemoveFaintedPlayerMon twice
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call RemoveFaintedPlayerMon
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call RemoveFaintedPlayerMon
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.playermonnotfaint
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.playermonnotfaint
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call AnyPartyAlive
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pop af
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ld a, d
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and a
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ret z
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ret z
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ld hl, EnemyMonFaintedText
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ld hl, EnemyMonFaintedText
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call PrintText
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call PrintText
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@ -462,6 +462,9 @@ StartMenu_TrainerInfo::
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predef DrawBadges ; draw badges
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predef DrawBadges ; draw badges
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ld b, SET_PAL_TRAINER_CARD
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ld b, SET_PAL_TRAINER_CARD
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call RunPaletteCommand
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call RunPaletteCommand
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ld a, [wOnSGB] ; this fixes garbage on dmgs
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and a
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call z, Delay3
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call GBPalNormal
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call GBPalNormal
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call WaitForTextScrollButtonPress ; wait for button press
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call WaitForTextScrollButtonPress ; wait for button press
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call GBPalWhiteOut
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call GBPalWhiteOut
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@ -469,6 +472,9 @@ StartMenu_TrainerInfo::
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call LoadScreenTilesFromBuffer2 ; restore saved screen
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call LoadScreenTilesFromBuffer2 ; restore saved screen
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call RunDefaultPaletteCommand
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call RunDefaultPaletteCommand
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call ReloadMapData
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call ReloadMapData
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ld a, [wOnSGB] ; this fixes garbage on dmgs
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and a
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call z, Delay3
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call LoadGBPal
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call LoadGBPal
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pop af
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pop af
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ldh [hTileAnimations], a
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ldh [hTileAnimations], a
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@ -2,5 +2,9 @@ UpdateSprites::
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ld a, [wUpdateSpritesEnabled]
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ld a, [wUpdateSpritesEnabled]
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dec a
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dec a
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ret nz
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ret nz
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ld hl, hSkipOAMUpdates
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set 0, [hl]
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homecall _UpdateSprites
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homecall _UpdateSprites
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ld hl, hSkipOAMUpdates
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res 0, [hl] ; this prevents v-blank interference - PvK
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ret
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ret
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@ -26,11 +26,15 @@ VBlank::
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call VBlankCopy
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call VBlankCopy
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call VBlankCopyDouble
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call VBlankCopyDouble
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call UpdateMovingBgTiles
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call UpdateMovingBgTiles
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call hDMARoutine
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ld a, [hSkipOAMUpdates]
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bit 0, a
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jr nz, .skipOAM
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call hDMARoutine ; this prevents v-blank interference - PvK
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ld a, BANK(PrepareOAMData)
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ld a, BANK(PrepareOAMData)
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ldh [hLoadedROMBank], a
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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ld [MBC1RomBank], a
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call PrepareOAMData
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call PrepareOAMData
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.skipOAM
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; VBlank-sensitive operations end.
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; VBlank-sensitive operations end.
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@ -387,7 +387,7 @@ hWhoseTurn:: db ; 0 on player's turn, 1 on enemy's turn
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hClearLetterPrintingDelayFlags:: db
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hClearLetterPrintingDelayFlags:: db
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ds 1
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hSkipOAMUpdates:: db ; this prevents v-blank interference - PvK
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; bit 0: draw HP fraction to the right of bar instead of below (for party menu)
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; bit 0: draw HP fraction to the right of bar instead of below (for party menu)
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; bit 1: menu is double spaced
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; bit 1: menu is double spaced
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@ -118,6 +118,7 @@ OaksLabScript4:
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call UpdateSprites
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call UpdateSprites
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ld hl, wFlags_D733
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ld hl, wFlags_D733
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res 1, [hl]
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res 1, [hl]
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call DelayFrame
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call PlayDefaultMusic
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call PlayDefaultMusic
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ld a, $5
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ld a, $5
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