Commit graph

3612 commits

Author SHA1 Message Date
jojobear13 7d13d34093 prevent static wild mon NPCs from refusing to hide after battle 2024-01-14 23:57:43 -06:00
Martha Schilling 5119584aa0
Merge pull request #41 from jojo-kep/master
Additional fixes for non-severe issues
2024-01-14 17:13:01 +00:00
jojobear13 dd71684561 nicknaming gift pokemon won't make the overworld graphics glitch 2024-01-13 23:23:32 -06:00
jojobear13 3247fe7811 Damien comments on your box being full, not your party 2024-01-13 22:44:00 -06:00
jojobear13 e72fd48d30 can select a pokeball without having to talk to koichi a second time 2024-01-13 22:23:45 -06:00
jojobear13 939f034d5a account for softlock in volcano when saving next to moltres 2024-01-13 21:48:38 -06:00
Martha Schilling 0c650630e0 Post-release bugfixes: Batch 2
This commit fixes the following bugs:

- Viewing the Town Map in Viridian Pre-Gym would show the player as being in Cerulean.

- Psychic, Psywave, Night Shade and Dazzling Gleam wouldn't shake the full screen

- Okay, NOW it's impossible to trap yourself in Cinnabar Volcano.

- Getting the Vermilion Beauty gift would lock you out from getting the Silph Co Lapras gift later.

- Text fixes
2024-01-12 12:33:50 +00:00
Martha Schilling 3e3b89552c
Merge pull request #40 from jojo-kep/master
band-aid fix for the border block glitch
2024-01-12 10:28:48 +00:00
jojobear13 649c306cf9 band-aid fix for the border block glitch 2024-01-12 04:10:32 -06:00
Martha Schilling e699a3db4b
Merge pull request #39 from jojo-kep/master
attempt to band-aide missable objects not hiding properly
2024-01-11 12:20:20 +00:00
Martha Schilling bd0618c38f
Merge pull request #38 from Deokishisu/patch-1
Fix Text Issues in Silph Gauntlet
2024-01-11 12:20:09 +00:00
jojobear13 6cb0f628c3 Merge branch 'master' of https://github.com/PlagueVonKarma/kep-hack 2024-01-10 23:52:41 -06:00
jojobear13 d88187600f attempt to band-aide missable objects not hiding properly 2024-01-10 23:08:56 -06:00
Deokishisu bfad8d8d08
Fix Silph Chief Text Issues
Removed a duplicate "for" in both of the Silph Chief's before battle texts. Additionally, in his loss text, moved the "I... I..." all to one line for the aesthetics.
2024-01-10 18:28:22 -05:00
Deokishisu 245d596854
Fix Capitalization in Silph Gauntlet 5F Text
In one of the trainer's after battle texts in Silph Gauntlet 5F, they start a sentence without capitalizing it. In this case, since it starts a new sentence, the word after the ellipsis needs to be capitalized.
2024-01-10 18:08:35 -05:00
Deokishisu ed8e92cc2b
Fix Erroneous cont in Silph Gauntlet 3F Text
The Rocker in one of the rooms in the 3F Silph Gauntlet had an erroneous line break in his after battle text. This commit fixes that.
2024-01-10 17:50:25 -05:00
Deokishisu 86f618c88d
Fix textbox Overflow in Silph Gauntlet 2F
The 4th trainer's after battle text has one of its lines cut off due to the scroll arrow and that same line overflows the textbox. This commit fixes it.
2024-01-10 17:38:08 -05:00
Martha Schilling b0d6f06e2b
Merge pull request #37 from jojo-kep/master
added backup script to make sure brunswick trail cactus gets hidden
2024-01-10 11:02:13 +00:00
jojobear13 4581a9487f added backup script to make sure brunswick trail cactus gets hidden 2024-01-10 04:15:47 -06:00
Martha Schilling c7ca75185c If you get stuck in the volcano again it's on you
Changed the Moltres puzzle again so NOW it should be impossible to trap yourself in even if you're trying to
2024-01-09 23:30:35 +00:00
Martha Schilling 9080a74da2 Post-release bugfixes: Batch 1
This commit fixes the following bugs:

- A guy in Celadon University was stuck in a tree due to being placed on the wrong tile.

- It was possible to walk out of bounds in Mt. Moon Crater due to buggy collision near the bottom of the map

- Hi Jump Kick had a slightly glitched animation

- It was possible to walk into a specific rock in both Cerulean Cave and Garnet Cavern. This was a vanilla bug too, but I'm fixing it proper now.

- There was no signpost outside Bill's Lighthouse where there should've been.

- Fixed two errors in the README

- The Fissure TM was not purchasable at the Citrine Rocket house

- Even if you had picked one of the original starters, you could still get the Charmander and Squirtle gifts as the NPCs would show up regardless.

- Trying to get the Squirtle gift with a full party and box would lock you out from getting it

- Fixed a text issue in Celadon Uni where the professor states the wrong TM

- Fixed two text issues in Silph Co
2024-01-09 23:00:18 +00:00
Martha Schilling c761e29fd9
Merge pull request #36 from thornAvery/master
wrong memory location used in DV stats print
2024-01-08 23:10:24 +00:00
Thorn Avery 469b0b02ed wrong memory location used in DV stats print 2024-01-09 09:40:44 +11:00
Martha Schilling b22625bc80
Merge pull request #35 from jojo-kep/master
Fix volcano softlock and TMHM learning crash
2024-01-08 11:24:28 +00:00
jojobear13 ebd9b99357 Fixed TM moves crashing when used subsequently 2024-01-08 00:41:42 -06:00
jojobear13 246fca413c yet another edit to the volcano boulder puzzle 2024-01-07 22:13:04 -06:00
jojobear13 b023797c3c another edit to the volcano boulder puzzle 2024-01-07 22:00:05 -06:00
jojobear13 26f20d7788 prevent softlock on volcano boulder puzzle 2024-01-07 21:15:14 -06:00
Martha Schilling 573f9083c0 All TMs are now renewable
Added the TMs that weren't already available in either Celadon or Citrine to Citrine.
2024-01-07 18:34:07 +00:00
Martha Schilling 81597661fb Update pokedex_ratings.asm
This is actually one character too many, the exclamation mark gets cut off
2024-01-07 15:14:26 +00:00
Martha Schilling a031c1b3b6 Goodbye, dev door 2024-01-07 15:04:36 +00:00
Martha Schilling 8fd91dcb90 More wild data changes
Already added to the spreadsheet. Did you know that Seafoam Islands' water didn't give wild encounters until Yellow?
2024-01-07 14:12:28 +00:00
Martha Schilling 6bd93e635c Slight postgame encounter balancing 2024-01-07 12:42:00 +00:00
Martha Schilling c0727f3044 The Itemfinder can once again find items
(who actually uses this thing?)
2024-01-07 11:02:17 +00:00
Martha Schilling 88da32d39d Update trades.asm
No, THIS is my last commit for tonight.
2024-01-07 01:51:06 +00:00
Martha Schilling 6434c918f0 Moved some trades
That's my last commit for tonight, I swear!
2024-01-07 01:50:02 +00:00
Martha Schilling a25f681875 "One more commit before bed," she said. 2024-01-07 01:30:56 +00:00
Martha Schilling c9044a3f48 Slight Galar Bird rebalance
Took them down a bit from Level 70 to 65, and mostly increased their learnset levels, so going to Citrine first to catch them shouldn't make Silph Gauntlet WAY easier. In order to stay consistent with the number of moves they were each given, I've added Psychic to Garticuno's level up learnset.
2024-01-07 01:02:56 +00:00
Martha Schilling bc4f0b83e8 okay did you know they misspelled this move until X and Y
adding it back for the sake of consistency! this is Gen 1, dammit!
2024-01-07 00:53:01 +00:00
Martha Schilling 143a6a6417 Sprite finale! 2024-01-06 22:22:05 +00:00
Martha Schilling f9bbabbcca WE ARE TEAM ROCKET, YOU CANNOT BEAT US
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)

- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.

- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.

- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.

- Gave the postgame Morimoto fight a better selection of moves.
2024-01-06 17:11:31 +00:00
Martha Schilling f65a0313b2 Update KEPBorder.png
Misty added the polished Paradox Pokemon sprites, everyone say thank you to Misty :3
2024-01-06 08:57:43 +00:00
Martha Schilling b85850ab6d The Sciz and the Shroom 2024-01-06 00:05:47 +00:00
Martha Schilling c8f27d8bce More (very small) AI improvements
- Fixed a bug where the Elite 4 wouldn't use Full Restores. Apparently the game only allows one item per trainer.

- Gave Oak and Chief custom AI found from proto assets (then changed to be less ass)

- Small amount of balancing

- Minor text fixes

- Figured out roughly how the current high-level AI works (Stat boosting moves are only used sometimes on the first turn, Recover is only used sometimes when below half health, otherwise just attack with a move that isn't ineffective. More testing needed for stat lowering moves and things like Barrier)
2024-01-06 00:00:18 +00:00
Martha Schilling 8a59ed4b8e Mr. Rime had the wrong Special for HOW long?
Mr. Mime's 100 Gen 1 Special became its Special Attack in Gen 2

Mr. Rime has 110 Special Attack and 100 Sp. Def

Oops
2024-01-05 15:59:45 +00:00
Martha Schilling b8c1515863 hmm
Maybe we need some more work on this...Chief's Porygon-Z wouldn't use Nasty Plot or Recover no matter what
2024-01-05 14:06:22 +00:00
Martha Schilling e6763371e4 AI Improvements
This fixes some of the issues with the current AI system to make them better. In short:

- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.

- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen

- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.

- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought

- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.

- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.

We're almost done.
2024-01-05 13:59:27 +00:00
Martha Schilling a486ec7657 Update LancesRoom.asm
this always bugged me so I'm importing this small change from PureRGB
2024-01-04 22:49:02 +00:00
Martha Schilling a2acee24e7 Music fadeout before Champion fight 2024-01-04 22:18:45 +00:00
Martha Schilling d51cab873b The frog, the shrub, and the 10,000-year old magnet trio
(also fixed a slight colour issue with the fat rat)
2024-01-03 23:30:32 +00:00