Integrated the new Geodude line movesets, as well as added Spike Cannon to Nidoreign's level-up moveset. (Might've been accidentally removed, as it was on the spreadsheet but not in the code.)
This functionally turns the Silph Gauntlet into a battle tower of sorts.
I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
- (Albatross) Updated Annihilape's back sprite so there isn't any cutoff
- (Martha) Made Jynx less racist for the second time
- (Albatross) Polished Bellossom a little, mainly improving the face and shading
- Fixes a bug where the player's house would have the wrong palette after returning there after beating the Champion
- Gave Jabetta's line the dark purple/peach palette since I just thought it looked better
I'm trying to make the warp to Mt. Moon Crater a hole warp like the ones from Seafoam Islands, but I cannot seem to get to work at all, the hole just doesn't send me down. I know I'm clearly missing something, but I'm committing as-is in the hopes that someone could have a look at it
Finally, he's here for you
It's the last member of the KEP crew
This Mon's so strong, it isn't funny
Can make a Dark-type cry out for mummy
Can push a boulder with relative ease
Makes Strength puzzles seem such a breeze
He may move slow, he can't learn Fly
But this Mon's one hell of a guy!
Geodude and Squirtle require some restructuring to implement adequately, some other issues.
This adds level-up moves learned in the RG prototype that are learned only via TM in the final to various Kanto Pokemon. Significantly buffs some underwhelming Pokemon and adds utility to moves like Take Down.
Well, most of them, at least. All of the bosses before and including the Elite 4 have had custom movesets added, and I'll work on the remaining postgame trainers later. This still needs some testing to ensure they're all correct, but I'm committing this as is for now.
Theoretically, this should get rid of the dumb glitch where Mew turns purple after Transforming? I did a bit of testing and seemed fine but if this causes issues for some reason then I'll remove it
In the glade and trail
could possibly move some to the grotto itself; I wasn't sure what to put there
I realised that I don't have polishedmap on this laptop so you'll want to move the items elsewhere
FINALLY managed to get this working. The bugged warps are now working and the jank ones are less jank. Also removed the cocoon's pre-evolved moves again.
- Rhyhorn's evolution line get moves at earlier levels, and now learns Rock Slide and Earthquake by level up.
- Clefairy gets Body Slam by level up.
- Nidoking and Nidoqueen get Earthquake by level up. Nidoreign instead gets Rock Slide and Body Slam.
- Grimer and Muk get moves at earlier levels, and also Acid and Haze (from Smujj)
- Scyther gets Wing Attack much earlier. Scizor keeps Double Team as a level up move, instead getting Iron Head at Level 1.
- Tangela and Tangrowth get moves at earlier levels, and also Night Shade (from Burgela)
- Geodude's evolution line now get Rock Slide by level up.
- Paras and Parasect get Absorb (from Paraspor).
- Psyduck learns Tail Whip earlier.
- Magnemite's evolution line get moves at earlier levels.
- Koffing and Weezing get moves at earlier levels.
- Seel and Dewgong get moves at earlier levels, and also Powder Snow.
- All Tauros forms get a new move by level up (Body Slam, Low Kick, Flamethrower and Water Gun respectively) and learn Tail Whip much earlier.
- Trampel gets moves at earlier levels, plus Body Slam and Earthquake as level up moves.
- Gavillain gets ThunderShock, with a few moves pushed back to later levels.
- Sharpoon gets moves at earlier levels, plus Smart Strike.
- Bittybat's evolution line get moves at earlier levels, and Golbat evolves into Crobat slightly earlier.
- Doduo's evolution line get moves at earlier levels, plus Quick Attack (from Dodaerie)
- Jynx gets Powder Snow as a level up move.
- Meowth, Persian and Perrserker get moves at earlier levels.
- Vulpiii's evolution line get moves at earlier levels.
- Ribbito and Croakozuna get moves at earlier levels.
- Omanyte, Omastar, Kabuto, Kabutops and Aerodactyl all learn Rock Throw by level up.
- Seadra gets Pin Missile.
- Ministare and Iguanarch get moves at later levels, and Ministare evolves slightly later to match Dragonair.
- Sandshrew and Kantonian Sandslash get Earthquake by level up.
- All 3 cocoon Pokemon their pre-evolution's moves as Level 1 moves, and try to learn Harden each level before evolving again.
- Beedrill gets Fury Attack slightly earlier.
- Pendraken gets moves at earlier levels.
- Weirduck gets moves at earlier levels, and evolves into Golduck slightly earlier to match vanilla.
- Golduck also gets moves at earlier levels.
- Guardia gets a few moves it was missing from prior evolutions.
- Orfry gets Fury Attack slightly later, but both Goldeen and Seaking get moves at earlier levels. Seaking also gets Swords Dance by level up.
- Ponyta and Rapidash get moves at earlier levels.
- Bellignan gets a few moves it was missing from prior evolutions.
- Hitmontop learns Focus Energy earlier.
- Wugtrio gets moves at later levels to match Dugtrio.
- Sirfetch'd learns Leer and Double Kick later, but all other moves earlier.
- Melmetal no longer gets Smart Strike.
- Alolan Dugtrio gets Sand-Attack and a slight moveset shuffle.
- Alolan Golem gets Defense Curl, Rock Slide by level up, and a slight moveset shuffle.
- Galarian Slowbro and Slowking learn moves at later levels, with Slowbro getting Withdraw and Sludge.
- Various evolved Pokemon getting L1 moveset additions to remain consistent.
I've been at this for like 2 hours, I don't care how scuffed this code is, I just wanted to make the entrance to Giovanni's room look smoother and less obvious-
- Added another counter to the Game Corner prize room, adding Abra, Clefairy and Dratini back as prizes.
- Fixed Thorn Avery's and Zeta Null's names in the credits
- Small map changes to postgame areas
- Polished the new dex entries again
- Mewtwo no longer gets Waterfall and Roar from tradebacks
- Fixed a bug where you couldn't surf in the water on the Ferry tileset
- Gave Giovanni's room the same palette as Rocket HQ
- Minor text fixes
- Fixed an issue where LAST_MAP wouldn't update when sailing to Citrine