Commit graph

517 commits

Author SHA1 Message Date
U-Fish-PC\Daniel 1a0992a2f1 Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts:
	main.asm
	text.asm
	text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel 82ffb336a9 Pull more data out of main.asm 2014-05-19 08:05:48 -04:00
U-Fish-PC\Daniel 24c01b09bb Pull map scripts out of main.asm 2014-05-18 14:19:10 -04:00
U-Fish-PC\Daniel 4e4e72d02a Pull map headers out of main.asm 2014-05-17 17:18:23 -04:00
U-Fish-PC\Daniel e1a931df6a Pull map objects out of main.asm 2014-05-17 15:43:13 -04:00
U-Fish-PC\Daniel b438d0c1d7 Organize base stats and wild mon data (Koolboyman) 2014-05-16 22:32:35 -04:00
U-Fish-PC\Daniel 1e86625c87 Pull most data out of main.asm 2014-05-16 19:50:38 -04:00
U-Fish-PC\Daniel b0a1502e21 More item IDs and palette function names 2014-05-16 17:27:39 -04:00
U-Fish-PC\Daniel 5296808894 Use more trainer/mon/palette constants 2014-05-16 16:15:59 -04:00
U-Fish-PC\Daniel 285cf2650d Clean up text labels, use move and type constants 2014-05-16 01:33:16 -04:00
U-Fish-PC\Daniel ae1ebde697 Label a lot of unnamed text 2014-05-15 20:00:54 -04:00
U-Fish-PC\Daniel e05fcc337a Label graphics loading functions and CheckIfMoveIsKnown 2014-05-15 16:43:21 -04:00
U-Fish-PC\Daniel ddbe488133 Label and comment AnimatePartyMon 2014-05-15 15:52:00 -04:00
Marcus Huderle d218d1972a Documented/Labeled Route 22 scripts. 2014-05-13 10:43:09 -05:00
Marcus Huderle ebecf8f7b5 Finished documenting/labeling functions in the MoveEffectPointerTable. 2014-05-12 23:22:14 -05:00
Marcus Huderle 36d588a83c Merged with yenatch 2014-05-12 17:41:21 -05:00
Marcus Huderle 13e496cc90 Documented/labeled lots of move-effect-related stuff. 2014-05-12 17:29:30 -05:00
Marcus Huderle 271b5a8aaf Documented reflect/light screen effect function. Labeled some related text. 2014-05-12 00:04:00 -05:00
yenatch 83d775e21a Merge remote-tracking branch 'iimarckus/master' 2014-04-27 02:54:39 -04:00
yenatch 3b9740cb82 Comments and labels for saving the last blackout map. 2014-04-27 02:44:29 -04:00
yenatch 55b9929167 Use callba/callab macros for cross-bank calls. 2014-04-22 17:14:11 -04:00
yenatch b73ed53ab7 Comment in-game trade evolution. 2014-04-22 13:37:07 -04:00
yenatch d0e2fc78c0 More move and effect constants. Use a constant for total move count. 2014-04-22 13:35:55 -04:00
yenatch fc8195cb82 Clean up rst vectors and interrupt labels. 2014-04-21 15:43:26 -04:00
IIMarckus 58c044c123 Comment where gym trainers get deactivated after beating the leader. 2014-04-21 02:40:45 -06:00
IIMarckus 65e7657318 Add labels and comments to the Fan Club. 2014-04-21 02:12:25 -06:00
IIMarckus 1040a2ccfa Use decimal for levels, and replace some hardcoded RAM addresses. 2014-04-21 01:02:51 -06:00
IIMarckus 3294ef805b Add a missed map constant. 2014-04-21 00:37:06 -06:00
IIMarckus d036e24ae1 Improve comments/labels for Silph Co 7F. 2014-04-19 23:31:59 -06:00
IIMarckus 199ec815c6 Label a Route 11 gatehouse script better. 2014-04-19 21:44:51 -06:00
yenatch 7eeaad6ab0 More move effect constants. 2014-04-16 13:21:22 -04:00
yenatch ed55794d11 Use map constants for hardcoded warp destinations. 2014-04-16 13:20:23 -04:00
yenatch 140b01bbd6 Use bits for status constants instead of masks. 2014-04-16 13:19:06 -04:00
U-Fish-PC\Daniel 803aa1f574 Merge branch 'master' of https://github.com/iimarckus/pokered 2014-04-16 07:54:36 -04:00
yenatch b45dbd8970 Merge remote-tracking branch 'yenatch/png' 2014-04-15 21:29:01 -07:00
U-Fish-PC\Daniel 15f56e7ab2 Replace item constants 2014-04-07 16:39:11 -04:00
U-Fish-PC\Daniel d6de00bbbb Replace one-byte sound effect pointers 2014-04-07 16:16:45 -04:00
IIMarckus 7f8974dab5 Merge https://github.com/yenatch/pokered
Conflicts:
	main.asm
2014-04-06 08:52:55 -06:00
U-Fish-PC\Daniel 391bbad29e A little more map name consistency 2014-04-06 09:33:02 -04:00
yenatch 05c58eaa70 Fix tile padding for house and ship_port tileset graphics. 2014-04-05 16:53:25 -04:00
yenatch 01888c742d Convert pngs in gfx/ to 1bpp and 2bpp.
All graphics are now png.

Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
U-Fish-PC\Daniel f8452ebeb8 Use dimension constants in warp data and add map name consisntency 2014-04-05 10:47:23 -04:00
yenatch 0c8b9e5222 "Fix" name indentation in credits.
This appears to have taken advantage of number chars being -10 through -1.
By adding to the middle of the screen, a number char could represent the number of tiles to indent.

Or not, which is why this commit exists.
2014-04-04 00:33:41 -04:00
yenatch fc29a55d1e Another bank. 2014-04-04 00:12:32 -04:00
yenatch 16c4f5756f More tileset constants. 2014-04-04 00:12:19 -04:00
yenatch 868671dafa Tileset constants in the wild. 2014-04-03 23:58:04 -04:00
yenatch 8a106a2c61 Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch 56a3115141 Reference more static banks. 2014-04-02 12:47:49 -04:00
yenatch 8039c8db78 Japanese character conversion tables. 2014-04-02 02:17:41 -04:00
yenatch 134fe3b439 More Red pic labels and misc constants.
Also correct erroneous label "Unknown_72ede".
2014-04-02 02:17:01 -04:00