Thorn Avery
2670abaf56
fixed oak text speed issues
2023-09-23 09:30:27 +10:00
Llinos Evans
57186bb2a0
Re-frame Red/Green character options
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This re-frames the intro to have Red and Green be framed in a gender neutral manner. The main aim here is to be a bit more appealing to the NB types, be more consistent with the modern game's approach to gender, and allow people to feel comfier with Red's androgynous appearance.
Oh, and there's a confirmation option to utilise this more effectively, along with some cool transitions. Very happy with this commit.
2023-09-07 21:21:15 +01:00
Llinos Evans
36baa9e623
Boy/Girl option
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This adds the boy/girl selection from later generations, using the pret tutorial and a spriteset from Pokemon Anniversary Red. I made some alterations, namely inserting the option later into the speech to be less clunky, and having the Nidorino become a Nidorina if you pick the feminine option.
I decided to make the third name option Seren, a common Welsh name for girls. It means "star", which is really cute! But...most people will probably say it's a Panel de Pon reference, which is cool too.
2023-05-13 00:08:39 +01:00
dannye
8021cbdf04
Merge branch 'master' of https://github.com/dannye/pokered-crysaudio
2023-04-19 21:08:01 -05:00
dannye
772520c2c2
Merge branch 'master' of https://github.com/pret/pokered
2023-04-19 20:04:38 -05:00
SatoMew
5c4795d5bc
Complete and improve debug name labels ( #408 )
2023-02-26 11:14:21 -05:00
dannye
3f691fcb21
Merge branch 'master' of https://github.com/pret/pokered
2022-12-28 17:38:38 -06:00
MementoMartha
91c79913fd
fixing a few small bugs
2022-09-28 10:46:42 +01:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
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New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
7ee8a6509e
wcf4b -> wStringBuffer
2021-08-28 17:02:20 -04:00
Rangi
6a31663c96
Use {interpolation} to generate sequences of RAM labels
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Fixes #319
2021-04-27 15:49:59 -04:00
Rangi
4b64b146e4
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
2021-04-13 20:08:38 -04:00
dannye
b2afaae7ab
Fix remaining uses of fade
2021-03-30 01:06:32 -05:00
dannye
3508dc8e1d
Remove last few red audio variables
2021-03-29 00:42:28 -05:00
dannye
459b5bd615
Misc clean up and small improvements
2021-03-28 02:23:54 -05:00
dannye
e8dd755e18
Merge branch 'master' of https://github.com/pret/pokered
2021-03-23 01:19:51 -05:00
SatoMew
242b2e05cf
Label and document hFFD7 more accurately
2020-11-29 20:17:29 +00:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
45ed05decf
Use HIGH() and LOW()
2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
2b2ed54bbf
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
2020-07-05 17:51:29 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
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To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
87ef75c173
Add engine/movie/oak_speech/ subdirectory
2020-07-03 01:11:23 -04:00