Rangi
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bbb0e7e82d
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Use the same music headers as pokecrystal (#382)
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2022-08-11 21:23:08 -04:00 |
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Rangi
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8f81e71f19
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Identify some .asm_* labels
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2022-07-10 21:11:03 -04:00 |
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Rangi
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a66adbcc5c
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Sync Pokédex rating text with pokeyellow
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2022-07-10 19:26:18 -04:00 |
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Rangi
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927b5a4700
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Identify Pokédex rating text
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2022-07-10 19:16:17 -04:00 |
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Colton G. Rushton
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cc46b0e510
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wOAMBuffer -> wShadowOAM (#370)
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2022-07-09 17:18:18 -04:00 |
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vulcandth
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6b5be9129c
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
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2022-06-06 17:25:31 -04:00 |
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Yoann Fievez
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8349bfd8e6
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Refactorize check button pressed (#340)
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2021-11-05 15:40:15 -04:00 |
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Rangi
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7ee8a6509e
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wcf4b -> wStringBuffer
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2021-08-28 17:02:20 -04:00 |
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Rangi
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6a31663c96
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Use {interpolation} to generate sequences of RAM labels
Fixes #319
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2021-04-27 15:49:59 -04:00 |
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Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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bfd9f617c9
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Use constants to delineate map types, and factor out more data
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2020-08-31 10:23:19 -04:00 |
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Rangi
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6ee9cb9f97
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Document more hidden object data and behavior
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2020-08-30 15:45:41 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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76289dfda0
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
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Rangi
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594c58a289
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Revise some map scripts, mostly for getting items
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2020-07-16 11:19:05 -04:00 |
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Rangi
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4b4ad9894e
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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a49ca6ef41
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
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2020-07-08 10:31:44 -04:00 |
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Rangi
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4a7d1513f3
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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Rangi
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13129459f1
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
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Rangi
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06db7ec55b
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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Rangi
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77ed5f3820
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Use ASCII quotes in comments
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2020-07-06 21:15:12 -04:00 |
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Rangi
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f113361952
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Use DEX_* constants for StarterDex
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2020-07-06 19:50:36 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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9c2be80bf3
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text_linkpromptbutton -> text_waitbutton
Fixes #260
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2020-07-06 12:40:36 -04:00 |
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Rangi
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2b2ed54bbf
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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e4e0af4d67
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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ccb01731fe
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Make suggested edits:
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
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2020-07-03 15:57:35 -04:00 |
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Rangi
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e882708b85
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Split up engine/events/hidden_object_functions
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2020-07-03 13:23:51 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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f275790aec
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Add subdirectories to engine/ similar to pokecrystal
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2020-07-02 23:30:21 -04:00 |
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