Commit graph

2245 commits

Author SHA1 Message Date
yenatch c4e51522cc Update the rgbds links. v0.2.5 is the last working version. 2017-05-01 11:08:36 -04:00
yenatch 678b3c9e6c Merge commit '52adb84'
Revert "Fix floating sections"

This reverts commit cec6e6e.
2017-04-24 22:08:48 -04:00
Sanqui 6697d9e7f1
INSTALL.md: add a note about different cygwin install paths
Fixes #149.
2017-04-19 20:09:45 +02:00
YamaArashi 53cb0137e7 Merge pull request #152 from strager/strager-fix-oaks-lab
Remove duplicate OaksLabText labels
2017-04-03 19:58:24 -07:00
YamaArashi 0d062b49a6 Merge pull request #153 from strager/strager-fix-wrong-variable
Use correct variable in EngageMapTrainer
2017-04-03 19:51:38 -07:00
Matthew Glazar d51dcc263e Remove duplicate OaksLabText labels
For unknown reasons, the text pointer list for Oak's Lab is
duplicated. This is currently implemented by treating the
two text pointer lists as one large list. This leads to
duplicate labels and some confusing logic.

Refactor the code to treat the two text pointer lists
separately. This lets us remove several labels. It also
makes the code which sets the text pointer list
self-documenting.
2017-04-02 13:32:21 -07:00
Matthew Glazar 3541904411 Use correct variable in EngageMapTrainer
EngageMapTrainer should write to wEngagedTrainerClass and
wEngagedTrainerSet, not wEngagedTrainerClass and
wEnemyMonAttackMod. wEnemyMonAttackMod doesn't make any
sense in this context. Use the correct variable.

These two variables happen to have the same address, so
there is no functional difference between using
wEnemyMonAttackMod versus using wEngagedTrainerSet.
2017-04-02 13:19:04 -07:00
Sanqui a30bbae4b5
Merge branch 'joefarebrother-label-naming' 2017-03-21 16:35:36 +01:00
Sanqui 2eabbc26a9
Merge branch 'label-naming' of https://github.com/joefarebrother/pokered into joefarebrother-label-naming 2017-03-21 16:35:19 +01:00
Sanqui 274809b723 Merge pull request #148 from Sanqui/ci
Add Travis continuous integration
2017-03-21 14:59:00 +01:00
AntonioND 52adb844de Revert "Fix floating sections"
This reverts commit cec6e6e2fb.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-21 01:12:49 +00:00
Sanqui d7bd7f4453
Update Travis script to use make compare and rgbds v0.2.5 2017-03-20 20:37:02 +01:00
Sanqui 2e2a25fec1
Merge branch 'ci' of https://github.com/PoCs/pokered into ci 2017-03-20 19:45:41 +01:00
Joe Farebrother 39d31cecb2 Gave names to the functions and labels and adresses used in DivideBCD
and added a few comments
2017-03-19 21:09:24 +00:00
Joe Farebrother ce35f2f7a1 Gave the labels in _MoveMon more descriptive names and added a few comments 2017-03-19 20:35:40 +00:00
Sanqui caa146a298 Merge pull request #145 from ISSOtm/patch-1
Fix typo in address.
2017-03-16 21:08:55 +01:00
Panda Habert cfacfd847c Fix typo in address 2017-03-16 20:47:01 +01:00
Sanqui d1a96e37b6 Merge pull request #144 from AntonioND/an/fix-floating
Fix floating sections
2017-03-15 14:52:38 +01:00
AntonioND cec6e6e2fb Fix floating sections
This is needed to prevent rgblink from moving them around in future
releases.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14 21:45:45 +00:00
dannye f40c979a6c Fix typos 2017-01-20 17:32:43 -06:00
YamaArashi 46fbe5531b fix incorrect comment 2017-01-16 14:42:15 -08:00
YamaArashi 7c3a90bf01 use actual predef label 2017-01-07 11:13:52 -08:00
YamaArashi 3068ab2e19 use text constants in poison.asm 2016-12-31 17:36:05 -08:00
YamaArashi bf67f7174d split code out of main.asm 2016-12-31 17:23:54 -08:00
YamaArashi 10289bf7dd use hardware constants in pic.asm 2016-11-02 21:02:29 -07:00
YamaArashi 77c3e22a4e use more HRAM constants 2016-10-29 10:32:03 -07:00
YamaArashi 4d61c35172 correct mistaken comments 2016-10-29 02:04:48 -07:00
YamaArashi bb1bf5e6a7 link battle action constants 2016-10-29 01:44:13 -07:00
YamaArashi d1162fec71 correct comments about teleport effect 2016-10-16 22:30:32 -07:00
YamaArashi c2381bb3e6 split bank 1 into files 2016-09-17 18:17:57 -07:00
YamaArashi 6f1ac06e03 pull some bank 1 code out of main.asm 2016-09-17 17:37:32 -07:00
YamaArashi 46a94c63fc name text destination pointer variable 2016-09-11 02:01:37 -07:00
Summate 0eedb40608 Continuing the source-level documentation of roughly where trainers can be found 2016-09-04 14:31:59 -05:00
Mathias Bynens defd8ad8c7
Enable continuous integration 2016-08-11 20:04:25 +02:00
dannye 032f961ef2 Split macros.asm 2016-07-31 13:04:04 -05:00
dannye 52bb07ca18 Replace unnecessary tabs with spaces 2016-07-27 22:33:48 -05:00
dannye 5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
dannye dbe2a3b168 Add warnings about music/sfx macro usage
These are not game limitations, just restrictions for
the macros to behave properly
2016-07-27 20:57:46 -05:00
dannye 4992ae2233 Macros to automate music and sound effect headers 2016-07-27 20:21:56 -05:00
dannye 9984527c2c Fix music channel numbering
same as previous, but for songs instead of sound effects
2016-07-27 20:19:59 -05:00
dannye 84c7985e67 Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye 70dde9d96b Clean up redundant labels
fix trainer header numbering
2016-07-20 00:40:04 -05:00
dannye 25c27785aa A few missed hardcoded decimal points 2016-07-18 01:48:34 -05:00
dannye 7c01509b6b Merge branch 'master' of https://github.com/pret/pokered 2016-07-18 01:32:24 -05:00
dannye 80bae03975 Clean up text commands 2016-07-18 01:17:03 -05:00
yenatch fc474c8ee7 Use pattern variables in the makefile.
This means dependency scanning only happens as required.
2016-07-01 17:25:11 -04:00
YamaArashi bfaabd08be Merge pull request #135 from YamaArashi/master
sync tileset WRAM labels
2016-06-12 11:51:59 -07:00
YamaArashi 3ab3f4273b sync home 2016-06-12 11:35:21 -07:00
YamaArashi 3a6a300da4 sync text 2016-06-12 10:11:31 -07:00
YamaArashi bcb251261d sync tileset WRAM labels 2016-06-12 01:07:52 -07:00