Commit graph

157 commits

Author SHA1 Message Date
dannye 772520c2c2 Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
emaskyesmogon fd2e6b2e23 faster spinners
no more agony!
2022-09-29 20:07:43 -06:00
Rangi 22859c4bb7
Revert PR #395 2022-09-26 15:17:26 -04:00
Vortyne 742dd00eb7
Bug: Sprites can receive the wrong movement byte (#395)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-09-26 14:53:16 -04:00
BlueZangoose 0f5a9eb146
Change names of move subanimations to be meaningful (#389)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-25 14:17:39 -04:00
MementoMartha f74055e77b Removing version differences, and adding Mew 2022-09-25 14:03:04 +01:00
Rangi c299cf1067 Use a SPRITE_SET_LENGTH constant 2022-09-24 11:39:39 -04:00
Rangi d2be79adf1
Add constants and table macros for the map sprite sets (#392)
Fixes #391
2022-09-24 11:30:29 -04:00
emaskyesmogon fe4dc821fd Talk to Use Cut. Strength and Surf 2022-09-07 17:09:12 -06:00
emaskyesmogon 1893b4c7cf expanded Pokemon size
Rhyperior files are dummies and will need to be properly edited with sprites, Rhydon evo data, etc, but it (and the other files included) show that the trainer and pokemon sprite indexes have been separated, which allows us to add the other KEP mons
2022-08-31 20:47:02 -06:00
May Evans 648289d4a9 lots of bug fixes
added a log for them in the readme
2022-08-31 15:18:16 +01:00
Rangi bbb0e7e82d
Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
Rangi 8f81e71f19 Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
Colton G. Rushton cc46b0e510
wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi c2ad19728a Reformat MoveBoulderDustFunctionPointerTable 2021-05-31 13:09:33 -04:00
Rangi dd690920c9 Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
SatoMew 5d9957293c Delete unnecessary comment 2020-11-29 22:47:51 +00:00
SatoMew 242b2e05cf Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 13d4d533f7 Sync more with pokeyellow 2020-11-06 10:33:58 -05:00
Rangi bc287b9b80 Some formatting changes 2020-10-19 20:26:35 -04:00
Rangi bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi f82097b894 Identify some map object related constants 2020-08-17 14:22:27 -04:00
Rangi 69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi 76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi 30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi 2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi 76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi 4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi be326c6565 Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
Rangi 4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi 1e593d8f8c Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
Rangi 13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi 45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi 06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
Rangi 2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi b0aa4cb14a Port two HRAM labels from pokeyellow 2020-07-05 16:35:06 -04:00
Rangi a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi d9db3d7495 Update map hide/show data labels
Fixes #235
2020-07-05 14:38:08 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi 62e137f6ce Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00