Commit graph

156 commits

Author SHA1 Message Date
YamaArashi 1d86932cc9 naming 2015-07-19 17:52:26 -07:00
YamaArashi 02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
dannye 64b4cf624f Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/evos_moves.asm
	engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
YamaArashi c169073eed misc 2015-07-18 21:58:55 -07:00
dannye 148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
YamaArashi bd7d981593 menu stuff 2015-07-15 20:04:58 -07:00
YamaArashi 994c2cbf28 named wram variables 2015-07-14 23:16:06 -07:00
YamaArashi 07dd705637 hall of fame / credits 2015-07-14 19:46:52 -07:00
YamaArashi 01631a2e59 player animations, emotion bubbles, etc. 2015-07-14 14:32:49 -07:00
dannye b1cb378893 Comment naming screen
also use more joypad constants
2015-07-14 03:49:49 -05:00
dannye ef9e59101e Use more screen dimension constants 2015-07-14 02:16:19 -05:00
dannye e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi 0066e09828 named party menu/naming screen wram variables 2015-07-13 15:40:33 -07:00
YamaArashi f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
YamaArashi 95b1660e59 menu wram variable names 2015-07-13 00:32:03 -07:00
YamaArashi 4a8c9993ad named wram variables 2015-07-12 23:00:48 -07:00
YamaArashi 99df5f0fd7 use constant for bg transfer dest hram var 2015-07-12 16:37:06 -07:00
YamaArashi 849b53623b shake screen functions 2015-07-12 16:24:03 -07:00
YamaArashi a957bb1540 some battle animation stuff 2015-07-12 15:51:04 -07:00
U-Daniel-PC\Daniel 8431fa7756 TX_ASM 2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel ae420a4d8f Mention Jap grammar 2015-06-12 13:45:52 -05:00
U-Daniel-PC\Daniel 4e3cd633f0 Document code related to MonName1Text 2015-06-12 13:40:51 -05:00
U-Daniel-PC\Daniel 39abace569 Clean up white space 2015-06-11 17:41:33 -05:00
Daniel Harding c43c338a5f Merge pull request #96 from dannye/master
wram comments, EOLs, EOFs, and UTF-8
2015-06-04 23:02:28 -05:00
U-Daniel-PC\Daniel bdfd6ac09b ANSI->UTF-8 2015-06-04 23:01:40 -05:00
U-Daniel-PC\Daniel 10fd288ab4 Add newlines to EOFs 2015-06-01 22:15:02 -05:00
IIMarckus 26d279b551 Fix a hardcoded value by replacing it with a variable. 2015-05-31 09:15:52 -06:00
xCrystal 9739c26ed7 money won and trainer pic constants 2015-04-09 13:05:57 +02:00
xCrystal 9c93ef3bff user xor operator for clearing status flags
use xor operator for clearing status flags
2015-04-09 11:35:37 +02:00
xCrystal 61edd43974 Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal b2dc57576d Document move effects
Document mist effect

Document recoil effect

Document heal effect

Update conversion_effect.asm

Update haze_effect.asm

Update leech_seed_effect.asm

Update pay_day_effect.asm

Update reflect_light_screen_effect.asm

Update substitute_effect.asm

Update transform_effect.asm
2015-04-08 23:54:29 +02:00
xCrystal ce9940a2eb Further split bank e stuff 2015-04-01 17:27:51 +02:00
xCrystal 10211cc461 Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00
xCrystal 2fe782b11a Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
2015-04-01 17:05:50 +02:00
xCrystal 77d0e5ff84 Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01 17:05:49 +02:00
xCrystal 46c2a38c7c Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
2015-04-01 17:05:43 +02:00
xCrystal e74dce24b4 Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
2015-04-01 17:05:10 +02:00
xCrystal 9d93b5b630 Document animation types (shake screen/blink pic) 2015-03-31 23:45:57 +02:00
xCrystal 4e2084b0f1 Name more in-battle functions and labels
and better document some animation related functions
2015-03-31 22:22:12 +02:00
xCrystal e6185ac358 Label some attack animation functions 2015-03-31 21:09:43 +02:00
xCrystal c73b5d73f4 Label some battle related functions 2015-03-31 20:50:49 +02:00
xCrystal 4ba8dd6090 Further document AI stuff 2015-03-31 20:40:22 +02:00
xCrystal 247b619e9a Some wram constants 2015-03-31 20:28:42 +02:00
xCrystal a8375aaee7 Split commentary lines that are too long 2015-03-31 20:16:31 +02:00
U-Daniel-PC\Daniel 1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
U-Daniel-PC\Daniel 6cb51a1c4e Label typo
closes https://github.com/iimarckus/pokered/issues/81
2015-02-26 23:27:51 -05:00
YamaArashi 7b7c563c93 Rename some labels 2015-02-08 18:40:08 -08:00
YamaArashi 3870f5e10a named misc functions 2015-02-08 01:44:41 -08:00
YamaArashi 1347023128 move-related things 2015-02-08 00:17:03 -08:00
YamaArashi 72bbaed99f fixed hp bar wram label and misc 2015-02-07 22:18:42 -08:00
YamaArashi 32f7cf12de Named wram symbols 2015-02-07 18:37:40 -08:00
YamaArashi 4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi 72265ab92a comment drain HP effect 2015-02-07 13:40:14 -08:00
YamaArashi 83023cda19 commented menu stuff 2015-02-07 12:27:36 -08:00
YamaArashi c9b778fb00 documented bide bug 2015-02-07 04:23:34 -08:00
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
xCrystal 9de54645c8 add constants for volatile statuses and more battle labels/commentary/constants 2015-02-04 23:22:46 -08:00
xCrystal 97637e7ce7 More battle commentary/labels/constans and fix some spacing issues
Conflicts:
	engine/battle/core.asm
2015-02-04 23:22:25 -08:00
IIMarckus 01e314f4f5 Merge branch 'master' of /tmp/a/pokered 2015-02-04 00:51:25 -07:00
Marcus Huderle c3a5bb70d2 Use money macro for TrainerPicAndMoneyPointers. 2015-02-04 00:51:12 -07:00
U-Daniel-PC\Daniel a53b3ca561 More battle sfx ids 2015-01-27 03:27:34 -05:00
U-Daniel-PC\Daniel 49a25618ea Clean up white space, fix label typo 2015-01-22 22:13:21 -05:00
xCrystal d3bf8bca5e fix duplicate labels 2015-01-21 11:24:55 +01:00
xCrystal e6499cd505 some constants in stat up/down effects 2015-01-20 20:34:56 +01:00
xCrystal 61aaa15205 rename some labels 2015-01-20 20:21:16 +01:00
xCrystal 1b62ca0555 add commentary to move effects 2015-01-20 12:12:30 +01:00
xCrystal ca6b4348c2 add commentary 2015-01-04 17:47:21 +01:00
yenatch 26227cc45f Clean up type names. 2014-12-10 20:07:01 -08:00
IIMarckus ba1a56d05c Fix typo introduced in last commit. 2014-10-22 23:30:09 -06:00
IIMarckus d0bb99ec89 Add Yellow’s slot machine graphics. 2014-10-21 01:31:34 -06:00
IIMarckus a3d3f8324a Kill version.asm. 2014-10-17 02:42:32 -06:00
IIMarckus bf6a1bab61 Better document the “can encounter Pokémon outside grass” code.
Pointed out by Lin.
2014-10-10 03:44:52 -06:00
IIMarckus 6e14461fa6 Add a lot of Yellow text changes. 2014-10-10 01:46:06 -06:00
yenatch 070c964964 Accidentally committed .orig files from merge dff0cdeb. 2014-09-23 15:08:12 -07:00
yenatch a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
yenatch dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
yenatch aa361c3bf7 Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
YamaArashi 2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch 365ae68d80 Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi 59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
yenatch 1cf79b6f15 Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.

Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
2014-08-07 21:17:44 -07:00
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch d10108a066 Use macros to define predefs. 2014-06-16 13:25:46 -07:00
yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch 38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel 9eefed45f7 Use MAX_LEVEL instead of 100/$64 2014-06-10 17:06:30 -04:00
U-Fish-PC\Daniel 286c160c27 Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
	engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
U-Fish-PC\Daniel c8a5720cca Fix IsDungeonMap comments 2014-05-30 06:11:18 -04:00
U-Fish-PC\Daniel 0221c1831e Label and comment BattleTransition 2014-05-29 14:21:41 -04:00
yenatch da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch 4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00