Added some Cubones since it's featured in the Safari Zone in Yellow and Pokemon Origins. Changed the second Chansey's level to 7 for consistency.
Also fixed an error on the Safari Zone Area 1 sign that said Centre Area, which was fixed in FRLG. Thanks to Lyra made a website for pointing this out!
Now. Please. I beg of you. Do not change any more level up movesets unless necessary. I will not be going back to check these again. Doing this is pain.
I know that some people are gonna ask if 'Seren' is a misspelling of 'Serena', so I'm changing it so we won't get questions like that. It's now Elaine, which is the name of the LGPE protag so...kinda works
Also changed an inconsistency in Erika's 6 badges party where her Cactormus was a higher level than it should've been
Please stop asking me about the sprite limit i beg u
Ok so this commit does the following;
- Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides.
- Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job.
- Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more.
- Changes the rival's pathing so he, y'know, works on the new map...
- Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues.
- Removed the old oak email event; no visible difference.
Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class.
In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
Integrated the new Geodude line movesets, as well as added Spike Cannon to Nidoreign's level-up moveset. (Might've been accidentally removed, as it was on the spreadsheet but not in the code.)
This functionally turns the Silph Gauntlet into a battle tower of sorts.
I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
- (Albatross) Updated Annihilape's back sprite so there isn't any cutoff
- (Martha) Made Jynx less racist for the second time
- (Albatross) Polished Bellossom a little, mainly improving the face and shading
- Fixes a bug where the player's house would have the wrong palette after returning there after beating the Champion
- Gave Jabetta's line the dark purple/peach palette since I just thought it looked better
I'm trying to make the warp to Mt. Moon Crater a hole warp like the ones from Seafoam Islands, but I cannot seem to get to work at all, the hole just doesn't send me down. I know I'm clearly missing something, but I'm committing as-is in the hopes that someone could have a look at it
Finally, he's here for you
It's the last member of the KEP crew
This Mon's so strong, it isn't funny
Can make a Dark-type cry out for mummy
Can push a boulder with relative ease
Makes Strength puzzles seem such a breeze
He may move slow, he can't learn Fly
But this Mon's one hell of a guy!
Geodude and Squirtle require some restructuring to implement adequately, some other issues.
This adds level-up moves learned in the RG prototype that are learned only via TM in the final to various Kanto Pokemon. Significantly buffs some underwhelming Pokemon and adds utility to moves like Take Down.
Well, most of them, at least. All of the bosses before and including the Elite 4 have had custom movesets added, and I'll work on the remaining postgame trainers later. This still needs some testing to ensure they're all correct, but I'm committing this as is for now.
Theoretically, this should get rid of the dumb glitch where Mew turns purple after Transforming? I did a bit of testing and seemed fine but if this causes issues for some reason then I'll remove it
In the glade and trail
could possibly move some to the grotto itself; I wasn't sure what to put there
I realised that I don't have polishedmap on this laptop so you'll want to move the items elsewhere
FINALLY managed to get this working. The bugged warps are now working and the jank ones are less jank. Also removed the cocoon's pre-evolved moves again.