Commit graph

48 commits

Author SHA1 Message Date
U-Daniel-PC\Daniel 084c8407d8 Remove hard-coded wPokedexOwned/wPokedexSeen array size 2015-02-20 01:01:57 -05:00
yenatch b65c6e8156 Merge remote-tracking branch 'origin/master' 2015-02-13 14:50:56 -08:00
YamaArashi 32f7cf12de Named wram symbols 2015-02-07 18:37:40 -08:00
yenatch 451f7fce29 Pick off some more static map ids. 2015-02-07 11:18:28 -08:00
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
U-Daniel-PC\Daniel 49a25618ea Clean up white space, fix label typo 2015-01-22 22:13:21 -05:00
IIMarckus 5ea1d8a61f Labels for Fuji in Pokémon Tower. 2014-10-26 21:00:29 -06:00
IIMarckus 5459477ecd Merge branch 'master' of https://github.com/dannye/pokered 2014-10-20 18:56:21 -06:00
IIMarckus 519dd7fd56 Improve labels for Yellow Safari Zone entrance. 2014-10-18 08:57:53 -06:00
IIMarckus a36e090d43 Add parts of the Safari Zone entrance script from Yellow. 2014-10-17 22:47:31 -06:00
IIMarckus deb2db01cb Replace hardcoded pointer with label. 2014-10-17 13:16:11 -06:00
IIMarckus 292cf55bad More idioms. 2014-10-17 09:28:15 -06:00
IIMarckus 7db2fe99f8 Add more from the beach house. 2014-10-17 08:13:51 -06:00
IIMarckus 008cface52 Minor comment/label improvements in Cinnabar Lab. 2014-10-16 00:12:44 -06:00
U-Daniel-PC\Daniel 0991bd3abe A few static hide/show ids 2014-09-26 09:26:18 -04:00
U-Daniel-PC\Daniel 4d60e6f1a9 Enumerate hide/show constants 2014-09-26 07:37:21 -04:00
U-Daniel-PC\Daniel de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
yenatch dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi 2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch 365ae68d80 Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi 59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch d10108a066 Use macros to define predefs. 2014-06-16 13:25:46 -07:00
yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch 38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel 32de1b2694 Relabel a few missed map scripts and TheEndTextString 2014-05-31 10:35:46 -04:00
U-Fish-PC\Daniel 286c160c27 Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
	engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
yenatch da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
U-Fish-PC\Daniel 89be95cded TM_28 in Cerulean script 2014-05-28 15:30:06 -04:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch 4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch 031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch d307c85499 Clean up some bank 3 functions and rename flag action functions. 2014-05-25 10:09:39 -07:00
yenatch 64479cd642 Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
yenatch 8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
U-Fish-PC\Daniel 77e300927b Name hidden object routines 2014-05-21 19:13:07 -04:00
U-Fish-PC\Daniel a9528fc870 More misc relabelling 2014-05-21 13:10:07 -04:00
U-Fish-PC\Daniel f29c4e473e Misc relabelling 2014-05-21 11:58:18 -04:00
U-Fish-PC\Daniel d693721f97 Use constants for the starter mons 2014-05-21 09:54:33 -04:00
U-Fish-PC\Daniel 1a0992a2f1 Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts:
	main.asm
	text.asm
	text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel 24c01b09bb Pull map scripts out of main.asm 2014-05-18 14:19:10 -04:00