Commit graph

9 commits

Author SHA1 Message Date
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
Remy Oukaour 2e0183fc27 Block IDs use hex; zero connections use dec 2018-01-29 11:46:45 -05:00
Remy Oukaour dd4f0a0064 Use base 10 (note, the previous commit resolves #173) 2018-01-29 11:12:59 -05:00
Remy Oukaour d271d69175 Add warp, sign, and warp_to macros for data/mapObjects definitions 2018-01-29 02:31:32 -05:00
dannye a51037eeee Remove the last address comments
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye 4452acb021 Fix object constant names
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00
dannye 0e48333fb8 Map object macro
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:22:51 -05:00
U-Fish-PC\Daniel a02c327910 Use more constants in object data 2014-05-21 15:49:59 -04:00
U-Fish-PC\Daniel e1a931df6a Pull map objects out of main.asm 2014-05-17 15:43:13 -04:00