Commit graph

255 commits

Author SHA1 Message Date
MementoMartha a05796ece5 Citrine Pass and a few little tweaks 2022-10-02 17:16:30 +01:00
May Evans 5bb215ec23 revert 2 bug fixes due to issues, add to celadon U
the ghost without silph scope fix doesn't work due to a codebase change, and the night shade wiggly animation causes a bank overflow

celadon university has 3 more books detailing lore from one of the old pokedex books
2022-09-28 14:50:54 +01:00
May Evans bcef765d45 Fix the Ghost identification and squiggly lines from night shade, etc
pretty objective fixes, need to make the rocket hideout more interesting
2022-09-28 13:59:54 +01:00
MementoMartha 91c79913fd fixing a few small bugs 2022-09-28 10:46:42 +01:00
MementoMartha d8cb5a331f polishing the added pokemon a little 2022-09-27 22:58:06 +01:00
May Evans 0b65243c75 Add more to Celadon University
This adds;
- Text and stuff on the interior to add some really nice worldbuilding
- Trainers outside that you can fight with repeatedly.

The trainers need yes/no menus but I can't figure it out for the life of me. If anyone can do it, lemme know!
2022-09-27 01:48:52 +01:00
MementoMartha f74055e77b Removing version differences, and adding Mew 2022-09-25 14:03:04 +01:00
MementoMartha aba9da027c Struggle fixes 2022-09-12 22:16:45 +01:00
May Evans 3180772ed1 wild DV buff
It doesn't appear to work properly for ATK/DEF, but SPC/SPE worked with a couple Bellsprout so it's good enough for now.
2022-09-04 11:56:47 +01:00
emaskyesmogon b857f71b5a DV Fix and New Mon stats
Kleav, Licky and Tang still need sprites though
2022-09-03 20:23:58 -06:00
May Evans e2c1037033 Maximise DVs, WRAM fix..?
Implements a fix with the WRAM stack space that pret mentioned.

DVs should be forced to max with the changes I added, will need testing.
2022-09-04 00:56:58 +01:00
emaskyesmogon 392f7abb97 Yellow Trainer Arrays
Allows more freedom in enemy design
2022-09-02 20:34:43 -06:00
emaskyesmogon 1893b4c7cf expanded Pokemon size
Rhyperior files are dummies and will need to be properly edited with sprites, Rhydon evo data, etc, but it (and the other files included) show that the trainer and pokemon sprite indexes have been separated, which allows us to add the other KEP mons
2022-08-31 20:47:02 -06:00
May Evans a216a0f2e7 more bug fixes 2022-08-31 15:28:36 +01:00
May Evans 648289d4a9 lots of bug fixes
added a log for them in the readme
2022-08-31 15:18:16 +01:00
May Evans 7c6bbb630f Fix a bunch of single player battle engine bugs
went through a bunch of the tutorials here;
https://github.com/pret/pokered/wiki/Bugs-and-Glitches#blaine-uses-super-potion-even-when-his-pok%C3%A9mon-arent-below-10-health

Overall:
- Blaine is no longer addicted to Super Potions
- CoolTrainerF no longer switches a lot
- Transformed Pokemon aren't presumed to be Dittos (very important given Animon)
- Status curing items don't remove modifiers anymore
- Learning new moves plays the sound in the correct bank
2022-08-31 14:42:36 +01:00
MementoMartha ac45c8b5bc Adding move data, types, and some Pokemon data 2022-08-31 10:17:48 +01:00
Rangi bbb0e7e82d
Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
SatoMew ac7263b1ad
Update comments related to Swift and Substitute checks (#380)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-11 21:22:57 -04:00
Rangi 498da6ab09 Clarify how Metronome picks a move 2022-07-26 00:01:21 -04:00
Rangi 8f81e71f19 Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
Colton G. Rushton cc46b0e510
wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
vulcandth fcd6e5a1b2
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flashing_Blizzard (#369) 2022-06-30 21:24:33 -04:00
Rangi 4e96f9d232 cp MR_FUJIS_HOUSE -> cp POKEMON_TOWER_7F + 1
Fixes #362
2022-06-17 22:58:46 -04:00
vulcandth edb55e00f8
Rename SLP to SLP_MASK (#361)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:52 -04:00
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth d7808d110f
Improved Virtual Console patch identifiers (#357) 2022-06-06 17:22:34 -04:00
vulcandth fe8d3c51a4
Build the Virtual Console patches with make red_vc and make blue_vc (#351) 2022-03-26 16:59:36 -04:00
Rangi 7e78c1171d Gen 1's Minimize graphic was not a complete 8x8 tile 2022-03-04 18:21:12 -05:00
Rangi 09e92c554c Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
Yoann Fievez f68af5c6e9
Add some constants for options (#344)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05 19:45:09 -04:00
Yoann Fievez 8349bfd8e6
Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
Rangi 2ee8ce26da Comment on the CooltrainerFAI bug
Fixes #308
2021-11-03 17:07:08 -04:00
Rangi 58d08bff43 Identify some percentage constant values 2021-11-02 19:57:08 -04:00
Amber Brault 30acb46b98
Fix typos (#334) 2021-09-26 21:57:55 -05:00
Rangi 7ee8a6509e wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
SnorlaxMonster 319c29c751 Correct comments on SwitchAndTeleportEffect
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
2021-06-14 21:47:19 +10:00
Rangi f9ae7b1240 More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
Rangi 8701ef4d61 Improve some RAM formatting 2021-05-31 11:46:10 -04:00
Rangi c8626595b4 Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
Rangi 6a31663c96 Use {interpolation} to generate sequences of RAM labels
Fixes #319
2021-04-27 15:49:59 -04:00
dannye fa206ce835 Fix incorrect sfx id
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-30 01:03:30 -05:00
Rangi 95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
dannye 5c9c7bf362 Clean up handling of extra effective status effects 2021-02-21 11:43:38 -06:00
Rangi 95353fdefa Identify hUILayoutFlags 2021-02-13 19:48:34 -05:00
SatoMew 083cb38e33 Update related tile animation constants 2020-11-29 21:28:38 +00:00
SatoMew 242b2e05cf Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
Rangi 6adbaefde1 Keep wGrassMons and wWaterMons together with a UNION 2020-11-28 17:11:12 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
dannye afc4ce2dc5 Use more joypad constants 2020-11-07 21:07:07 -06:00