MementoMartha
a05796ece5
Citrine Pass and a few little tweaks
2022-10-02 17:16:30 +01:00
May Evans
5bb215ec23
revert 2 bug fixes due to issues, add to celadon U
...
the ghost without silph scope fix doesn't work due to a codebase change, and the night shade wiggly animation causes a bank overflow
celadon university has 3 more books detailing lore from one of the old pokedex books
2022-09-28 14:50:54 +01:00
May Evans
bcef765d45
Fix the Ghost identification and squiggly lines from night shade, etc
...
pretty objective fixes, need to make the rocket hideout more interesting
2022-09-28 13:59:54 +01:00
MementoMartha
91c79913fd
fixing a few small bugs
2022-09-28 10:46:42 +01:00
MementoMartha
d8cb5a331f
polishing the added pokemon a little
2022-09-27 22:58:06 +01:00
May Evans
0b65243c75
Add more to Celadon University
...
This adds;
- Text and stuff on the interior to add some really nice worldbuilding
- Trainers outside that you can fight with repeatedly.
The trainers need yes/no menus but I can't figure it out for the life of me. If anyone can do it, lemme know!
2022-09-27 01:48:52 +01:00
MementoMartha
f74055e77b
Removing version differences, and adding Mew
2022-09-25 14:03:04 +01:00
MementoMartha
aba9da027c
Struggle fixes
2022-09-12 22:16:45 +01:00
May Evans
3180772ed1
wild DV buff
...
It doesn't appear to work properly for ATK/DEF, but SPC/SPE worked with a couple Bellsprout so it's good enough for now.
2022-09-04 11:56:47 +01:00
emaskyesmogon
b857f71b5a
DV Fix and New Mon stats
...
Kleav, Licky and Tang still need sprites though
2022-09-03 20:23:58 -06:00
May Evans
e2c1037033
Maximise DVs, WRAM fix..?
...
Implements a fix with the WRAM stack space that pret mentioned.
DVs should be forced to max with the changes I added, will need testing.
2022-09-04 00:56:58 +01:00
emaskyesmogon
392f7abb97
Yellow Trainer Arrays
...
Allows more freedom in enemy design
2022-09-02 20:34:43 -06:00
emaskyesmogon
1893b4c7cf
expanded Pokemon size
...
Rhyperior files are dummies and will need to be properly edited with sprites, Rhydon evo data, etc, but it (and the other files included) show that the trainer and pokemon sprite indexes have been separated, which allows us to add the other KEP mons
2022-08-31 20:47:02 -06:00
May Evans
a216a0f2e7
more bug fixes
2022-08-31 15:28:36 +01:00
May Evans
648289d4a9
lots of bug fixes
...
added a log for them in the readme
2022-08-31 15:18:16 +01:00
May Evans
7c6bbb630f
Fix a bunch of single player battle engine bugs
...
went through a bunch of the tutorials here;
https://github.com/pret/pokered/wiki/Bugs-and-Glitches#blaine-uses-super-potion-even-when-his-pok%C3%A9mon-arent-below-10-health
Overall:
- Blaine is no longer addicted to Super Potions
- CoolTrainerF no longer switches a lot
- Transformed Pokemon aren't presumed to be Dittos (very important given Animon)
- Status curing items don't remove modifiers anymore
- Learning new moves plays the sound in the correct bank
2022-08-31 14:42:36 +01:00
MementoMartha
ac45c8b5bc
Adding move data, types, and some Pokemon data
2022-08-31 10:17:48 +01:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal ( #382 )
2022-08-11 21:23:08 -04:00
SatoMew
ac7263b1ad
Update comments related to Swift and Substitute checks ( #380 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-11 21:22:57 -04:00
Rangi
498da6ab09
Clarify how Metronome picks a move
2022-07-26 00:01:21 -04:00
Rangi
8f81e71f19
Identify some .asm_*
labels
2022-07-10 21:11:03 -04:00
Colton G. Rushton
cc46b0e510
wOAMBuffer -> wShadowOAM ( #370 )
2022-07-09 17:18:18 -04:00
vulcandth
fcd6e5a1b2
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flashing_Blizzard ( #369 )
2022-06-30 21:24:33 -04:00
Rangi
4e96f9d232
cp MR_FUJIS_HOUSE
-> cp POKEMON_TOWER_7F + 1
...
Fixes #362
2022-06-17 22:58:46 -04:00
vulcandth
edb55e00f8
Rename SLP
to SLP_MASK
( #361 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:52 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
...
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
vulcandth
d7808d110f
Improved Virtual Console patch identifiers ( #357 )
2022-06-06 17:22:34 -04:00
vulcandth
fe8d3c51a4
Build the Virtual Console patches with make red_vc
and make blue_vc
( #351 )
2022-03-26 16:59:36 -04:00
Rangi
7e78c1171d
Gen 1's Minimize graphic was not a complete 8x8 tile
2022-03-04 18:21:12 -05:00
Rangi
09e92c554c
Use ~X instead of $ff ^ X
2021-11-23 21:00:07 -05:00
Yoann Fievez
f68af5c6e9
Add some constants for options ( #344 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05 19:45:09 -04:00
Yoann Fievez
8349bfd8e6
Refactorize check button pressed ( #340 )
2021-11-05 15:40:15 -04:00
Rangi
2ee8ce26da
Comment on the CooltrainerFAI bug
...
Fixes #308
2021-11-03 17:07:08 -04:00
Rangi
58d08bff43
Identify some percentage constant values
2021-11-02 19:57:08 -04:00
Amber Brault
30acb46b98
Fix typos ( #334 )
2021-09-26 21:57:55 -05:00
Rangi
7ee8a6509e
wcf4b -> wStringBuffer
2021-08-28 17:02:20 -04:00
SnorlaxMonster
319c29c751
Correct comments on SwitchAndTeleportEffect
...
The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
2021-06-14 21:47:19 +10:00
Rangi
f9ae7b1240
More WRAM label cleanup (still needs UNIONs and renaming)
2021-05-31 16:25:16 -04:00
Rangi
8701ef4d61
Improve some RAM formatting
2021-05-31 11:46:10 -04:00
Rangi
c8626595b4
Use BANK("Pics #") for Pokémon and trainer pics
2021-05-06 23:04:00 -04:00
Rangi
6a31663c96
Use {interpolation} to generate sequences of RAM labels
...
Fixes #319
2021-04-27 15:49:59 -04:00
dannye
fa206ce835
Fix incorrect sfx id
...
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-30 01:03:30 -05:00
Rangi
95ec2cf039
Verify data table and name list sizes with assertion macros
...
Fixes #312
2021-03-25 16:44:41 -04:00
dannye
5c9c7bf362
Clean up handling of extra effective status effects
2021-02-21 11:43:38 -06:00
Rangi
95353fdefa
Identify hUILayoutFlags
2021-02-13 19:48:34 -05:00
SatoMew
083cb38e33
Update related tile animation constants
2020-11-29 21:28:38 +00:00
SatoMew
242b2e05cf
Label and document hFFD7 more accurately
2020-11-29 20:17:29 +00:00
Rangi
6adbaefde1
Keep wGrassMons and wWaterMons together with a UNION
2020-11-28 17:11:12 -05:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
dannye
afc4ce2dc5
Use more joypad constants
2020-11-07 21:07:07 -06:00