In RBY, there are extremely minor situations where zero damage can be dealt. These usually involve quad resists and profound level differences.
To quote the disassembly:
; this only occurs if a move that would do 2 or 3 damage is 0.25x effective against the target
However, Psywave is also capable of this.
Thus, a new case has been added for when this occurs, which is triggered through a new WRAM entry. Easiest way to do it without having to restructure how misses are handled.
This is overall minor, but it'll probably make at least one person laugh, and that's all I need.
In vanilla RBY, Pokemon flash 6 times when taking damage from moves like Tackle or Fury Attack. This is really slow and sells the impact way too much, drawing out battles by a lot. I tried 3 but it looked just slightly too fast, so I went with 4.
Dark Void and friends aren't in and probably won't be, I dunno yet.
I think Kowtow Cleave is really badass so I gave it to Night Slash too.
Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.
Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.
The FIGHT debug function helps a lot with this whole thing, so test with that.
A simple 1-character change that does so much. Usually, the game delays it by 2 frames per pixel, so changing it to 1 doubles the speed. If it remains too slow, I believe it can be removed entirely, but I'm avoiding it in case of bugs.
I also changed the debug Pokemon to Croakozuna as Pound is s/e vs Dark, allowing for an easier visual. Rhydon changed to Rhyperior for the same reason; more damage, better visual.
Instatext seems to have its own thing going on that I have issues sorting, so I'm just removing the frame delay on fast text. It doesn't look like much but it's surprisingly good.
Also, this makes fast text the default option.