May Evans
e7784604ce
Faraway Island warp now works
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Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
2022-12-12 06:17:33 +00:00
May Evans
4ea2cb6b4f
Make arrow tiles in forest tileset warp-able.
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This should resolve the issues with getting Faraway Island to work as desired.
2022-12-11 22:18:39 +00:00
May Evans
c1d2bc7678
more fixes
2022-08-31 15:50:28 +01:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
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New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
7b2eb6b252
Simplify the tileset headers
2021-05-31 12:37:15 -04:00
Rangi
dd690920c9
Use rgbds 0.5.0 features:
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- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
Rangi
95ec2cf039
Verify data table and name list sizes with assertion macros
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Fixes #312
2021-03-25 16:44:41 -04:00
SatoMew
6b8ddb6beb
Clearer tileset header macro comment
2020-12-02 00:37:43 +00:00
SatoMew
0064806384
Fix outdated comments
2020-12-01 22:33:03 +00:00
SatoMew
3756ec6dd9
Improve new constants and comment based on feedback
2020-11-29 22:07:26 +00:00
SatoMew
083cb38e33
Update related tile animation constants
2020-11-29 21:28:38 +00:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
70eac3a1f7
Factor out data/tilesets/pair_collision_tile_ids.asm
2020-08-30 23:22:39 -04:00
Rangi
15bcd88228
Indent comments that describe data table macro formats
2020-07-15 12:39:50 -04:00
Rangi
be326c6565
Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible
2020-07-14 15:14:32 -04:00
Rangi
fcb573f4ac
Use a macro for warp tile IDs, like other tile behaviors
2020-07-14 14:33:16 -04:00
Rangi
f37cf959c9
Clean up some data, using macros for multiline list entries
2020-07-14 13:32:09 -04:00
Rangi
a49ca6ef41
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
2020-07-08 10:31:44 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00