dannye
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8021cbdf04
|
Merge branch 'master' of https://github.com/dannye/pokered-crysaudio
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2023-04-19 21:08:01 -05:00 |
|
dannye
|
3f691fcb21
|
Merge branch 'master' of https://github.com/pret/pokered
|
2022-12-28 17:38:38 -06:00 |
|
May Evans
|
648289d4a9
|
lots of bug fixes
added a log for them in the readme
|
2022-08-31 15:18:16 +01:00 |
|
Colton G. Rushton
|
cc46b0e510
|
wOAMBuffer -> wShadowOAM (#370)
|
2022-07-09 17:18:18 -04:00 |
|
Rangi
|
dd690920c9
|
Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
|
2021-04-17 19:06:56 -04:00 |
|
dannye
|
b2afaae7ab
|
Fix remaining uses of fade
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2021-03-30 01:06:32 -05:00 |
|
dannye
|
3508dc8e1d
|
Remove last few red audio variables
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2021-03-29 00:42:28 -05:00 |
|
dannye
|
c1278c478e
|
Fix pokeflute in battle sfx
and other small improvements
|
2021-03-28 23:23:45 -05:00 |
|
dannye
|
459b5bd615
|
Misc clean up and small improvements
|
2021-03-28 02:23:54 -05:00 |
|
dannye
|
e8dd755e18
|
Merge branch 'master' of https://github.com/pret/pokered
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2021-03-23 01:19:51 -05:00 |
|
dannye
|
66377fca32
|
Fix file modes
|
2020-11-14 20:52:10 -06:00 |
|
Rangi
|
13d4d533f7
|
Sync more with pokeyellow
|
2020-11-06 10:33:58 -05:00 |
|
Rangi
|
76289dfda0
|
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
|
2020-07-17 15:58:06 -04:00 |
|
Rangi
|
4a7d1513f3
|
Use 'tile' and 'tiles' macros
|
2020-07-07 16:21:26 -04:00 |
|
Rangi
|
772fcc7588
|
Specify the ldh instruction, don't turn ld into ldh
|
2020-07-06 19:03:05 -04:00 |
|
Rangi
|
8a79315635
|
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
|
2020-07-06 12:28:31 -04:00 |
|
Rangi
|
9878f01e29
|
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
|
2020-07-03 16:37:47 -04:00 |
|
Rangi
|
d5089d3c62
|
Organize gfx/
|
2020-06-27 21:43:32 -04:00 |
|
akatsuki-py
|
07165f25dc
|
use rept macro
|
2020-05-24 04:58:12 +09:00 |
|
dannye
|
735d5bd4c2
|
Manually merge pokecrystal audio files
and remove more CrystalComplete leftovers
|
2019-04-21 15:13:17 -05:00 |
|
dannye
|
87eed68710
|
Insert Crystal audio engine and music
most credit goes to Sanqui
|
2017-05-07 15:30:08 -05:00 |
|
YamaArashi
|
7f34e28f24
|
remove address comments
|
2016-06-11 17:24:04 -07:00 |
|
dannye
|
66bc517605
|
Merge branch 'master' of https://github.com/YamaArashi/pokered
|
2015-08-10 00:00:12 -05:00 |
|
dannye
|
8a6d46f3d9
|
Replace some hardcoded data sizes
|
2015-08-09 23:56:20 -05:00 |
|
YamaArashi
|
2b01815999
|
commented audio code
|
2015-08-08 22:32:44 -07:00 |
|
dannye
|
f8a9c37a00
|
Use more lb
and other clean up
|
2015-08-05 16:25:58 -05:00 |
|
dannye
|
a6f04b4349
|
Unify audio bank references
2→1
8→2
1f→3
|
2015-07-22 10:22:46 -05:00 |
|
dannye
|
64b4cf624f
|
Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
|
2015-07-19 03:52:20 -05:00 |
|
dannye
|
ea9cc86949
|
Name sound effects
|
2015-07-19 03:46:12 -05:00 |
|
YamaArashi
|
d0526c0362
|
small changes
|
2015-07-18 22:34:11 -07:00 |
|
U-Daniel-PC\Daniel
|
cd649184f5
|
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
|
2015-07-03 14:37:53 -05:00 |
|
U-Daniel-PC\Daniel
|
013c2c7d66
|
Hardcoded audio bank references
|
2015-06-12 11:42:39 -05:00 |
|
YamaArashi
|
4fd7a42b23
|
commented battle stuff
|
2015-02-07 16:24:16 -08:00 |
|
YamaArashi
|
0c916aea33
|
Commented more sprite and map code
|
2014-09-13 00:50:56 -07:00 |
|
yenatch
|
53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
|
2014-06-14 04:12:40 -07:00 |
|
U-Fish-PC\Daniel
|
fadac928bc
|
Clean up music bank references
|
2014-06-09 16:18:29 -04:00 |
|
yenatch
|
da0a72cdbf
|
Use VRAM constants where applicable.
|
2014-05-29 01:31:46 -07:00 |
|
yenatch
|
40c17c906b
|
Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
|
U-Fish-PC\Daniel
|
15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
|