Commit graph

  • 36c926f342 Add Red’s room map. IIMarckus 2011-11-13 20:12:54 -0700
  • c790096acd Fix pointer IIMarckus 2011-11-13 19:04:28 -0700
  • 66df926d81 Add Red’s House 1F map. IIMarckus 2011-11-13 19:01:21 -0700
  • 1d2ab4fbc0 Add variant pics from other versions. IIMarckus 2011-08-28 16:58:22 -0600
  • 2ebb4eac5f Extract compressed pics into separate files. IIMarckus 2011-08-28 11:40:59 -0600
  • 48634e8d36 Fill out the dictionary some more. IIMarckus 2011-07-31 01:03:03 -0600
  • 4416e95988 Add $58 to the dictionary. IIMarckus 2011-07-31 00:45:50 -0600
  • 4771aa0503 Add missing label in dictionary. IIMarckus 2011-07-31 00:39:02 -0600
  • 92ce91cb3a Add Super Rod data. IIMarckus 2011-07-31 00:14:47 -0600
  • 4b8f71a593 Add Good Rod data. IIMarckus 2011-07-30 23:25:17 -0600
  • 9e11a1e996 Fill out the dictionary some more. IIMarckus 2011-06-05 21:54:08 -0600
  • f227b10d88 Add attack type multipliers (thx Sawakita) IIMarckus 2011-06-05 15:21:01 -0600
  • dbac7df72d Partially fill out the dictionary. IIMarckus 2011-05-30 23:09:18 -0600
  • d3270b231b Start of the text engine. IIMarckus 2011-05-30 22:32:10 -0600
  • 68f0afdfa2 It makes sense for widths to be in decimal. IIMarckus 2011-05-30 22:09:35 -0600
  • 0e145ea2a4 First part of save file interpretation functions, thx Sawakita. Also box‐drawing functions. IIMarckus 2011-05-30 21:58:46 -0600
  • 3cbe353075 Basic attack animation functions. IIMarckus 2011-04-11 23:13:22 -0600
  • 489ce74215 Correct misplaced comment. IIMarckus 2011-04-11 19:10:57 -0600
  • 6dae2db72a Function that copies the attack data to memory. IIMarckus 2011-04-10 22:30:02 -0600
  • 74b45506df Add attack characteristics data. IIMarckus 2011-04-10 22:04:15 -0600
  • 5c7534fced Use Unicode characters, because they look nicer IIMarckus 2011-04-09 23:42:56 -0600
  • 5f2171f2b5 expand interrupts and vectors IIMarckus 2011-04-09 23:41:57 -0600
  • 71e161da53 Use human-readable names instead of memory addresses. IIMarckus 2011-04-09 23:30:24 -0600
  • 3426db1c09 Remove unnecessary comments. IIMarckus 2011-04-09 23:19:34 -0600
  • 9c86722724 Fade-in / fade-out functions (thx Sawakita) IIMarckus 2011-04-09 23:03:50 -0600
  • 817e3af31b Filled out Oak's speech a bit more. IIMarckus 2011-04-09 22:45:57 -0600
  • 3868e76766 Let's not call things sprites when they aren't. IIMarckus 2011-04-09 20:46:30 -0600
  • fa5434f225 Add the function that moves pics left in Oak's speech IIMarckus 2011-04-09 20:44:48 -0600
  • 5e0e4a4ea0 This function waits for a Vblank to go by. Rename ConserveBattery to DelayFrame, and Delay to DelayFrames. IIMarckus 2011-04-09 20:19:29 -0600
  • c7737ee3d3 add in a function from Oak's speech IIMarckus 2011-04-09 20:12:51 -0600
  • dd3d39418b Add Hide/Show data for maps. IIMarckus 2011-03-20 23:12:57 -0600
  • 2c025ec8f9 Remove redrle on clean IIMarckus 2011-03-16 17:43:07 -0600
  • 668eefaa15 $0 is a valid tile in maps, even though $00 is the terminating byte. IIMarckus 2011-03-16 17:42:35 -0600
  • be114145c3 Add trade monsters IIMarckus 2011-03-13 14:31:26 -0600
  • c8cb96f964 Add evolutions / learned attacks. Thx Sawakita IIMarckus 2011-02-19 17:39:39 -0700
  • b154637c1d Split compressed town map into a separate include, and give it a label IIMarckus 2011-02-19 00:14:19 -0700
  • edf82cd3c0 Add a makefile rule for redrle IIMarckus 2011-02-19 00:10:08 -0700
  • 3405650fd4 Add redrle, a program to compress and decompress Town Map tilemaps IIMarckus 2011-02-19 00:08:18 -0700
  • 2cad63f7bb Add town map locations. Thanks once again to Sawakita. IIMarckus 2010-12-27 18:23:31 -0700
  • 92b4f52d6e Add map ID constants IIMarckus 2010-12-26 20:24:05 -0700
  • a252a149d9 Sync with latest RGBDS IIMarckus 2010-12-22 14:45:34 -0700
  • ae9b30121c pokered.gbc should depend on constants.asm IIMarckus 2010-12-20 16:42:49 -0700
  • 3e0eedba78 Add tileset headers (thx Sawakita) IIMarckus 2010-12-20 16:41:53 -0700
  • f4c48cca7a fix typo, thx Sawakita IIMarckus 2010-12-03 20:57:23 -0700
  • b3f714df8d minor comment improvements IIMarckus 2010-11-19 23:58:27 -0700
  • 0675a871ba add oak's speech IIMarckus 2010-11-19 23:40:32 -0700
  • da200058da add ClearScreen function IIMarckus 2010-11-19 23:30:32 -0700
  • 46337960bf add some delay-related functions IIMarckus 2010-11-19 23:27:27 -0700
  • d0c027be62 add the conserve battery delay function IIMarckus 2010-11-19 23:22:13 -0700
  • 9b5a97afc2 create a new macro to make byte–word pairs more readable IIMarckus 2010-11-19 23:00:56 -0700
  • eb98b000cd Minor address→label replacement IIMarckus 2010-11-19 22:50:04 -0700
  • ef3e680cbd won't be getting to this for a while, so mark it with XXX IIMarckus 2010-11-19 22:31:21 -0700
  • 080f02ff60 Mention the predefined pointers used in map scripts. thx Sawakita IIMarckus 2010-11-16 17:48:27 -0700
  • 9e58f4480a split constants into their own file IIMarckus 2010-11-12 23:00:02 -0700
  • 6d5fe3f49f Minor address→label replacement IIMarckus 2010-10-30 20:09:20 -0600
  • e56b7c85c6 Expand enemy withdraw routine. Needs cleanup! IIMarckus 2010-10-30 00:04:02 -0600
  • 48a7103175 misc. label improvements IIMarckus 2010-10-29 22:01:44 -0600
  • ecf5f87019 Expand some bankswitch routines in the home bank IIMarckus 2010-10-29 21:20:50 -0600
  • 86a83b1046 Replace a couple addresses with existing labels IIMarckus 2010-10-29 21:13:38 -0600
  • 31aa2d80d1 add some useful text macros IIMarckus 2010-10-29 20:59:46 -0600
  • 67922daa1a Expand routine that gets item name given item id IIMarckus 2010-10-29 20:48:52 -0600
  • f0ae1dcc35 decompose PrintText IIMarckus 2010-10-29 20:35:17 -0600
  • abf21e5383 More trainer AI: status healing items, stat-raising items IIMarckus 2010-10-29 20:31:09 -0600
  • 1f4d36f5e8 These trainers use potions of various kinds IIMarckus 2010-10-28 23:19:33 -0600
  • 37c66572e8 Expand each trainer's AI function IIMarckus 2010-10-28 23:01:30 -0600
  • 12b47c8f66 Add pointers to trainer AI IIMarckus 2010-10-28 22:37:18 -0600
  • f35da53f88 Add mart data. Still need to find the pointer/routine for it. IIMarckus 2010-10-26 22:46:59 -0600
  • c5588d3b9c add item name constants IIMarckus 2010-10-26 21:37:40 -0600
  • 18e4701dfc whitespace changes IIMarckus 2010-10-26 07:37:56 -0600
  • 4cccc2fdf8 It’s official: if something needs doing, mark it with XXX. If you’re not absolutely, positively sure a comment is correct, mark it with XXX. Don’t leave anything that’s not 100% clear unmarked, or nobody will ever fix it. IIMarckus 2010-08-16 21:11:43 -0600
  • ec8413e317 comment improvement IIMarckus 2010-08-16 21:09:04 -0600
  • aef6886305 convert spaces to tabs IIMarckus 2010-08-16 21:08:22 -0600
  • d6e077dfce add map names to some pointers (incomplete) IIMarckus 2010-08-16 21:07:55 -0600
  • 3020b89a18 Add an extra rgbds-linux URL to the readme IIMarckus 2010-08-16 21:02:28 -0600
  • b9601888a0 typos IIMarckus 2010-08-16 21:01:42 -0600
  • 254d861ed0 add pokedex order IIMarckus 2010-08-16 00:46:03 -0600
  • cb2ab7f1ed add individual monster palettes IIMarckus 2010-08-16 00:15:05 -0600
  • 813affec1d slight correction to palette names IIMarckus 2010-08-15 23:56:49 -0600
  • 687596e258 palette name constants IIMarckus 2010-08-15 23:48:30 -0600
  • 3d6ff4a0ab add sgb palette definitions IIMarckus 2010-08-15 23:40:58 -0600
  • 8f863e812a add banks for map header pointers IIMarckus 2010-08-01 09:13:02 -0600
  • beec27ef52 add map pointers IIMarckus 2010-07-31 13:30:42 -0600
  • d363e2bbfa bank numbers for pokemon image pointers IIMarckus 2010-07-08 21:56:49 -0600
  • 46d9b99360 replace WildMonsters__ with real location names IIMarckus 2010-03-21 19:27:37 -0600
  • d922826d6f add AddNTimes function IIMarckus 2010-03-19 10:43:22 -0600
  • a715484609 add code that gives enemies special moves IIMarckus 2010-03-19 10:40:28 -0600
  • 9dc6221168 add the attacks leaders and the elite 4 use IIMarckus 2010-03-19 01:25:29 -0600
  • d07db62219 add attack names as constants IIMarckus 2010-03-19 01:12:55 -0600
  • 3dc277d652 add trainer name constants IIMarckus 2010-03-19 00:49:46 -0600
  • bd3d202d17 add the data copying functions at 009D, 00B5 IIMarckus 2010-03-19 00:27:34 -0600
  • a314f06836 improve makefile dependencies a bit IIMarckus 2010-03-19 00:18:39 -0600
  • 7b7267e5c1 remove self-evident comments IIMarckus 2010-03-19 00:16:02 -0600
  • 459a7c8ad0 use readable names instead of ram addresses IIMarckus 2010-03-19 00:10:42 -0600
  • dd95618085 add wild pokemon data, with a little code that parses it IIMarckus 2010-03-19 00:06:01 -0600
  • 0cfc2c708a a lot of the rom is free space. don't bother including empty banks IIMarckus 2010-03-18 21:23:39 -0600
  • 109d1893f4 remove now-unneeded linkfile IIMarckus 2010-03-18 21:01:53 -0600
  • 772a1879b6 list needed RGBDS version in readme IIMarckus 2010-03-18 20:59:22 -0600
  • b38670f2a4 Fix flags to match current version of rgbds-linux IIMarckus 2010-03-18 20:56:19 -0600
  • 661d8f0030 trainer data: the pokemon on each team IIMarckus 2010-01-04 21:58:43 -0700
  • 49dcb82777 add pokemon names as constants IIMarckus 2010-01-04 20:44:08 -0700