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![]() So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit. This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite. There are some glitches; - Picking Charmander makes Blue erase himself from existence - Picking from anywhere other than the front of the table may have odd results. - Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this. These are from me not finishing the ball picking process - it was a little weird. Parties based on starters have been updated but I had to cut out a lot of unused trainer slots. Also the unused names were removed. |
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.. | ||
audio_constants.asm | ||
battle_constants.asm | ||
credits_constants.asm | ||
event_constants.asm | ||
gfx_constants.asm | ||
hardware_constants.asm | ||
hide_show_constants.asm | ||
icon_constants.asm | ||
input_constants.asm | ||
item_constants.asm | ||
list_constants.asm | ||
map_constants.asm | ||
map_data_constants.asm | ||
map_object_constants.asm | ||
menu_constants.asm | ||
misc_constants.asm | ||
move_animation_constants.asm | ||
move_constants.asm | ||
move_effect_constants.asm | ||
music_constants.asm | ||
oam_constants.asm | ||
palette_constants.asm | ||
pokedex_constants.asm | ||
pokemon_constants.asm | ||
pokemon_data_constants.asm | ||
script_constants.asm | ||
serial_constants.asm | ||
sprite_constants.asm | ||
sprite_data_constants.asm | ||
text_constants.asm | ||
tileset_constants.asm | ||
trainer_constants.asm | ||
type_constants.asm |