kep-hack/engine/battle
Llinos Evans 7931dad49d Debug Battle doesn't replace attacks with Pound
I've commented out the code relating to this, which allows for us to test move animations better. It also frees up a WRAM slot.
2023-04-29 18:51:42 +01:00
..
move_effects
animations.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
battle_transitions.asm
common_text.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
core.asm Debug Battle doesn't replace attacks with Pound 2023-04-29 18:51:42 +01:00
decrement_pp.asm
display_effectiveness.asm
draw_hud_pokeball_gfx.asm
effects.asm Name some unnamed animation constants (#396) 2023-03-25 23:31:59 -04:00
end_of_battle.asm
experience.asm
get_trainer_name.asm
ghost_marowak_anim.asm
init_battle_variables.asm
link_battle_versus_text.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
misc.asm
print_type.asm
read_trainer_party.asm Yellow Trainer Arrays 2022-09-02 20:34:43 -06:00
safari_zone.asm Fix file modes 2020-11-14 20:52:10 -06:00
save_trainer_name.asm LOTS of things 2023-02-19 06:25:33 +00:00
scale_sprites.asm
scroll_draw_trainer_pic.asm
trainer_ai.asm
unused_stats_functions.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wild_encounters.asm